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  2. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Object-oriented programming (OOP) is a programming paradigm based on the concept of objects, [1] which can contain data and code: data in the form of fields (often known as attributes or properties), and code in the form of procedures (often known as methods).

  3. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns , which describe how to solve recurring problems in object-oriented software. [ 1 ]

  4. Inheritance (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Inheritance_(object...

    Many object-oriented programming languages permit a class or object to replace the implementation of an aspect—typically a behavior—that it has inherited. This process is called overriding. Overriding introduces a complication: which version of the behavior does an instance of the inherited class use—the one that is part of its own class ...

  5. Object-based language - Wikipedia

    en.wikipedia.org/wiki/Object-based_language

    Even though object-oriented seems like a superset of object-based, they are used as mutually exclusive alternatives, rather than overlapping. [ citation needed ] Examples of strictly object-based languages – supporting an object feature but not inheritance or subtyping – are early versions of Ada , [ 2 ] Visual Basic 6 (VB6), and Fortran 90 .

  6. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    Related observations were made by Hannemann and Kiczales who implemented several of the 23 design patterns using an aspect-oriented programming language (AspectJ) and showed that code-level dependencies were removed from the implementations of 17 of the 23 design patterns and that aspect-oriented programming could simplify the implementations ...

  7. Object-modeling technique - Wikipedia

    en.wikipedia.org/wiki/Object-modeling_technique

    The object-modeling technique (OMT) is an object modeling approach for software modeling and designing. It was developed around 1991 by Rumbaugh, Blaha, Premerlani, Eddy and Lorensen as a method to develop object-oriented systems and to support object-oriented programming. OMT describes object model or static structure of the system.

  8. Constructor (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Constructor_(object...

    In class-based, object-oriented programming, a constructor (abbreviation: ctor) is a special type of function called to create an object. It prepares the new object for use, often accepting arguments that the constructor uses to set required member variables.

  9. Object - Wikipedia

    en.wikipedia.org/wiki/Object

    Object-orientation (disambiguation), in which concepts are represented as objects Object-oriented programming (OOP), in which an object is an instance of a class or array; Object (IBM i), the fundamental unit of data storage in the IBM i operating system; Object file, the output of a compiler or other translator program (also known as "object ...