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Gods and goddesses associated with the classical elements of matter and energy in the natural world. Subcategories This category has the following 10 subcategories, out of 10 total.
Pathfinder Chronicles: Campaign Setting [12] August 2008: 256 978-1-60125-112-1: Hardcover PZO1111 Erik Mona: Pathfinder Chronicles: Gods and Magic: October 2008 32 978-1-60125-139-8: Paperback PZO9202 Sean K Reynolds: Pathfinder Chronicles: Into the Darklands: November 2008 64 978-1-60125-140-4: Paperback PZO9204 James Jacobs, Greg A. Vaughan
The legion of fictional deities in the World of Greyhawk campaign setting for the Dungeons & Dragons fantasy roleplaying game covers an extensive range of spheres of influence, allowing players to customize the spiritual beliefs and powers of their characters, and as well as giving Dungeon Masters a long list of gods from which to design evil temples and minions.
Art deities are a form of religious iconography incorporated into artistic compositions by many religions as a dedication to their respective gods and goddesses. The various artworks are used throughout history as a means to gain a deeper connection to a particular deity or as a sign of respect and devotion to the divine being.
Faiths & Avatars is a supplement which lists and details information about the gods of the Faerûnian pantheon, even those who have died. [1] The book provides 45 deity descriptions, and four new priest sub-classes.
It may seem likely that he was lawful in alignment like his mother and brothers, but the fact that he grew to adulthood on the plane of Ysgard makes a chaotic neutral alignment a possibility. Stratis was an armed and armored warrior, looking like a strong, handsome human man with four arms.
Drow in the Pathfinder Chronicles Campaign Setting used to be elves but stayed on Golarion when the other elves left the world. Over time, the remaining elves turned into drow by powerful magic, and at this time any elf who is evil enough can spontaneously turn into a drow.
Appendix 1 provides the details of magic items and monsters specific to the adventure. Appendix 2 fleshes out the abilities and effects of Tharizdun's followers. Appendix 3 provides the details of the adventure's non-player characters, and appendix four consists of documents the adventurers will discover during the game, which provide ...