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Freeswitch, an open-source telephony platform, can make use of Lua as a scripting language for call control and call flow among other things. Garry's Mod, a sandbox video game, uses Lua for mods, called addons, published on the Steam Workshop. Geany, a code editor, has a Lua plugin, GeanyLua.
Also, Lua is used in non-video game software, such as Adobe Lightroom, Moho, iClone, Aerospike, and some system software in FreeBSD and NetBSD, and used as a template scripting language on MediaWiki using the Scribunto extension. [28] In 2003, a poll conducted by GameDev.net showed Lua was the most popular scripting language for game ...
Roblox Studio is the platforms game engine [26] and game development software. [27] [28] The engine and all games made on Roblox predominantly uses Luau, [29] a dialect of the Lua 5.1 programming language. [30] Since November 2021, the programming language has been open sourced under the MIT License.
Chocolatier (video game) Chocolatier 2: Secret Ingredients; Chocolatier: Decadence by Design; Civilization V; Civilization VI; Command: Modern Air Naval Operations; Company of Heroes (video game) Cortex Command; Crackdown (video game) Crysis (video game)
Lua patterns deliberately lack the most complex regular expression constructs (to avoid bloating the Lua code base), where many other computer languages or libraries use a more complete set. Lua patterns are not even a subset of regular expressions, as there are also discrepancies, like Lua using the escape character % instead of \, , and ...
Here are some short points about Lua, for those who already know other computer programming languages and how to program. They focus mainly upon what you might find different in Lua. Lua is dynamically typed. There's no static typing at all.
Pages in category "Lua (programming language)-scriptable game engines" The following 17 pages are in this category, out of 17 total. This list may not reflect recent changes .
Like Lua, the primary data structure in GameMonkey Script is the table. Tables allow for a variety of other data structures to be created; from arrays, sets, hashmaps, lists and records. They can also be used to simulate namespaces and C++ class structures, containing both functions and properties.