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Berkeley sockets originated with the 4.2BSD Unix operating system, released in 1983, as a programming interface.Not until 1989, however, could the University of California, Berkeley release versions of the operating system and networking library free from the licensing constraints of AT&T Corporation's proprietary Unix.
It was developed at the University of California, Berkeley, designed by Thomas Anderson, and is used by numerous schools around the world. Originally written in C++ for MIPS, Nachos runs as a user-process on a host operating system. A MIPS simulator executes the code for any user programs running on top of the Nachos operating system.
Internet socket APIs are usually based on the Berkeley sockets standard. In the Berkeley sockets standard, sockets are a form of file descriptor, due to the Unix philosophy that "everything is a file", and the analogies between sockets and files. Both have functions to read, write, open, and close.
Only Windows gets this wrong. Should non-standard terminology be used when writing about socket programming, because someone failed to correctly implement the standard we're writing about? bind() is used on the server side, and associates a socket descriptor with a socket address structure, i.e. a specified local port number and IP address.
Berkeley's Unix was the first Unix to include libraries supporting the Internet Protocol stacks: Berkeley sockets. A Unix implementation of IP's predecessor, the ARPAnet's NCP, with FTP and Telnet clients, had been produced at the University of Illinois in 1975, and was available at Berkeley.
The suit has its roots at the Computer Systems Research Group (CSRG) at the University of California, Berkeley, which had a license for the source code of UNIX from AT&T's Bell Labs. Students doing operating systems research at the CSRG modified and extended UNIX, and the CSRG made several releases of the modified operating system beginning in ...
The network code found in these releases is the ancestor of much TCP/IP network code in use today, including code that was later released in AT&T System V UNIX and early versions of Microsoft Windows. The accompanying Berkeley sockets API is a de facto standard for networking APIs and has been copied on many platforms.
After instantiating a new socket, the server binds the socket to an address. For a Unix domain socket, the address is a /path/filename.. Because the socket address may be either a /path/filename or an IP_address:Port_number, the socket application programming interface requires the address to first be set into a structure.