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A typical Lost Kingdom park. At the bottom right is the advisor. Theme Park World tasks players with managing a series of amusement parks. [1] To do this, the player must choose how to spend their funds, finding ways to expand the number and scope of their parks while remaining profitable.
Year Game Platform Developer Publisher Notes 1993: Coaster: MS-DOS: Code To Go: Walt Disney Computer Software, Inc. 1994: Theme Park: MS-DOS, Amiga, 3DO, Sega Genesis ...
Thrillville is a simulation and strategy video game developed by Frontier Developments that depicts theme park management, similar to RollerCoaster Tycoon. Thrillville is available for PlayStation 2, PlayStation Portable and, in North America, Xbox.
This is a list of PlayStation 2 games later made available for purchase and download from the PlayStation Store for the PlayStation 3 (PS3), PlayStation 4 (PS4), or PlayStation 5 (PS5) video game consoles.
Ultima World Edition: 2000: Microsoft Windows [96] Theme Park Inc. January 29, 2001: Microsoft Windows: Bullfrog Productions / Climax Group [97] [98] Electronic Arts Top Ten Pak: February 8, 2001: Microsoft Windows: Various [99] Clive Barker's Undying: February 21, 2001: Microsoft Windows: EA Los Angeles [100] [101] June 11, 2002: Macintosh ...
Theme Park World: Electronic Arts: December 24, 2009 A Yakiniku Bugyō: Hamster: December 24, 2009 A Championship Bass: Electronic Arts: January 13, 2010 A Hyper Crazy Climber: Hamster: January 13, 2010 A Kyujin: Hamster: January 13, 2010 A Tokimeki Memorial Taisen Puzzle-Dama: Konami: January 13, 2010 A Kakuge-Yaro: Fighting Game Creator ...
In the game, Poseidon, the Greek god of the sea, tries to destroy the SeaWorld theme park and replace it with Atlantis. The player controls Shamu, the titular protagonist, who attempts to defeat Poseidon and the Kraken. [2] Shamu collects power ups and performs various feats over 20 levels and 8 environments.
A typical Theme Park. Starting with a free plot of land in the United Kingdom and a few hundred thousand pounds, the player must build a profitable amusement park. [2] Money is spent on building rides, shops, and staff, [3] and earned through sale of entry tickets, merchandise, and refreshments. [4]