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Grandmaster Vlastimil Hort giving a simultaneous exhibition, 1997. A simultaneous exhibition or simultaneous display is a board game exhibition (commonly chess or Go) in which one player (typically of high rank, such as a grandmaster or dan-level player) plays multiple games at a time with a number of other players.
In chess, where results are simply win/loss or draw, strength of schedule is the idea behind the methods based on the games already played: that the player that played the harder competition to achieve the same number of points should be ranked higher. In other games, results may supply more data used for breaking ties.
Chess Wars is a 3D computer chess game that animates the movement of the pieces in a manner similar to Battle Chess. The game is notable for displaying full-motion video sequences when a piece is taken. Pieces on the board correspond to 'character pieces' representing actors for each piece on the chess board.
Poole vs. HAL 9000 is a chess game depicted in the 1968 science fiction film 2001: A Space Odyssey. Astronaut Frank Poole (White) plays the supercomputer HAL 9000 (Black) using a video screen as a chessboard. Each player takes turns during a game in progress, making their moves orally using descriptive notation and natural language.
Some board games, such as chess and Go, use an adjournment mechanism to suspend the game in progress, or at least did so before the advent of computer programs that play that game better than any human. The rationale is that games often extend in duration beyond what is reasonable for a single session of play.
In computer chess, the output of an evaluation function is typically an integer, and the units of the evaluation function are typically referred to as pawns.The term 'pawn' refers to the value when the player has one more pawn than the opponent in a position, as explained in Chess piece relative value.
In chess, by far the most common scoring system is 1 point for a win, ½ for a draw, and 0 for a loss. A number of different notations are used to denote a player's score in a match or tournament, or their long-term record against a particular opponent. The most common are:
In chess and other chess-like games, a tempo (from Italian: tempo, lit. 'time') is a "turn" or single move (a half-move or ply made either by White or Black). When a player achieves a desired result in one fewer move, the player is said to "gain a tempo"; conversely, when a player takes one more move than necessary, the player is said to "lose a tempo".