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One derivation replaces the integrand () by the quadratic polynomial (i.e. parabola) () that takes the same values as () at the end points and and the midpoint +, where = /.
Polynomial interpolation also forms the basis for algorithms in numerical quadrature (Simpson's rule) and numerical ordinary differential equations (multigrid methods). In computer graphics, polynomials can be used to approximate complicated plane curves given a few specified points, for example the shapes of letters in typography.
The simplest interpolation method is to locate the nearest data value, and assign the same value. In simple problems, this method is unlikely to be used, as linear interpolation (see below) is almost as easy, but in higher-dimensional multivariate interpolation, this could be a favourable choice for its speed and simplicity.
Muller's method — based on quadratic interpolation at last three iterates; Sidi's generalized secant method — higher-order variants of secant method; Inverse quadratic interpolation — similar to Muller's method, but interpolates the inverse; Brent's method — combines bisection method, secant method and inverse quadratic interpolation
In numerical analysis, inverse quadratic interpolation is a root-finding algorithm, meaning that it is an algorithm for solving equations of the form f(x) = 0. The idea is to use quadratic interpolation to approximate the inverse of f. This algorithm is rarely used on its own, but it is important because it forms part of the popular Brent's method.
Many mathematical problems have been stated but not yet solved. These problems come from many areas of mathematics, such as theoretical physics, computer science, algebra, analysis, combinatorics, algebraic, differential, discrete and Euclidean geometries, graph theory, group theory, model theory, number theory, set theory, Ramsey theory, dynamical systems, and partial differential equations.
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