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  2. Motion planning - Wikipedia

    en.wikipedia.org/wiki/Motion_planning

    Motion planning, also path planning (also known as the navigation problem or the piano mover's problem) is a computational problem to find a sequence of valid configurations that moves the object from the source to destination. The term is used in computational geometry, computer animation, robotics and computer games.

  3. Cel shading - Wikipedia

    en.wikipedia.org/wiki/Cel_shading

    Cel-shaded rendering of two isosurfaces of the probability density of a particle in a box. The cel-shading process starts with a typical 3D model.Where cel-shading differs from conventional rendering is in its non-photorealistic shading algorithm.

  4. List of cel-shaded video games - Wikipedia

    en.wikipedia.org/wiki/List_of_cel-shaded_video_games

    Note: These franchise(s) below have significant numbers of titles with cel-shaded graphics. Atelier (Multi-decade JRPG & crafting hybrid series, started in 1997); Dragon Quest (Multi-decade franchise with JRPGs & other genres, started in 1986.

  5. Path tracing - Wikipedia

    en.wikipedia.org/wiki/Path_tracing

    Path tracing has played an important role in the film industry. Earlier films had relied on scanline rendering to produce CG visual effects and animation. In 1998, Blue Sky Studios rendered the Academy Award-winning short film Bunny with their proprietary CGI Studio path tracing renderer, featuring soft shadows and indirect illumination effects.

  6. Glaxnimate - Wikipedia

    en.wikipedia.org/wiki/Glaxnimate

    Glaxnimate is a free and open-source, cross-platform, 2D vector animation software. [ 5 ] It has been integrated into Shotcut [ 6 ] [ 7 ] and Kdenlive [ 8 ] [ 9 ] to add vector capabilities to video editors.

  7. Cel - Wikipedia

    en.wikipedia.org/wiki/Cel

    With the advent of computer-assisted animation production (also known as digital ink and paint), the use of cels has been all but obsolete in major productions. Walt Disney Animation Studios stopped using cels in 1990, when Computer Animation Production System (CAPS) replaced this element in their animation process. [ 1 ]

  8. Euphoria (software) - Wikipedia

    en.wikipedia.org/wiki/Euphoria_(software)

    Euphoria is a game animation middleware created by NaturalMotion based on Dynamic Motion Synthesis, NaturalMotion's proprietary technology for animating 3D characters on-the-fly "based on a full simulation of the 3D character, including body, muscles and motor nervous system". [1]

  9. Muvizu - Wikipedia

    en.wikipedia.org/wiki/Muvizu

    MuvizuPlay is an animation software package based on the Unreal Engine 3 developed by the UK-based company Digimania (formerly knowns as the DA Group), whose earlier work includes the virtual newsreader Ananova. [1] Muvizu was known as Muvizu 3D during the beta release cycles and was rebranded as Muvizu Play upon the 1.0 release in April 2013. [2]