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  2. Async/await - Wikipedia

    en.wikipedia.org/wiki/Async/await

    First, the async keyword indicates to C# that the method is asynchronous, meaning that it may use an arbitrary number of await expressions and will bind the result to a promise. [1]: 165–168 The return type, Task<T>, is C#'s analogue to the concept of a promise, and here is indicated to have a result value of type int.

  3. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    In object-oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact classes. Rather than by calling a constructor , this is accomplished by invoking a factory method to create an object.

  4. Visitor pattern - Wikipedia

    en.wikipedia.org/wiki/Visitor_pattern

    A visitor pattern is a software design pattern that separates the algorithm from the object structure. Because of this separation, new operations can be added to existing object structures without modifying the structures.

  5. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma , Richard Helm , Ralph Johnson , and John Vlissides , with a foreword by Grady Booch .

  6. Object pool pattern - Wikipedia

    en.wikipedia.org/wiki/Object_pool_pattern

    The object pool design pattern is used in several places in the standard classes of the .NET Framework. One example is the .NET Framework Data Provider for SQL Server. As SQL Server database connections can be slow to create, a pool of connections is maintained. Closing a connection does not actually relinquish the link to SQL Server.

  7. Adapter pattern - Wikipedia

    en.wikipedia.org/wiki/Adapter_pattern

    The adapter [2] design pattern is one of the twenty-three well-known Gang of Four design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse. The adapter design pattern solves problems like: [3]

  8. Design pattern - Wikipedia

    en.wikipedia.org/wiki/Design_pattern

    A design pattern is the re-usable form of a solution to a design problem. The idea was introduced by the architect Christopher Alexander [ 1 ] and has been adapted for various other disciplines, particularly software engineering .

  9. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    The bridge pattern is useful when both the class and what it does vary often. The class itself can be thought of as the abstraction and what the class can do as the implementation. The bridge pattern can also be thought of as two layers of abstraction. When there is only one fixed implementation, this pattern is known as the Pimpl idiom in the ...