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  2. List of light-gun games - Wikipedia

    en.wikipedia.org/wiki/List_of_light-gun_games

    The Wii U supports all of the same wireless IR tracking controllers and peripherals that the Wii uses for light-gun games, as well as the Wii U GamePad for some rail-shooters. light-gun games The Adventures of Bayou Billy (Wii U VC only) (Wii Remote)

  3. The Conduit - Wikipedia

    en.wikipedia.org/wiki/The_Conduit

    The Conduit is a first-person shooter video game developed by High Voltage Software for the Wii console and Android. The Conduit was revealed on April 17, 2008, [7] and on October 29, 2008, the developer announced that Sega had signed on to be the game's publisher. [8]

  4. Blast Works: Build, Trade, Destroy - Wikipedia

    en.wikipedia.org/wiki/Blast_Works:_Build,_Trade...

    Blast Works: Build, Trade, Destroy is a horizontally scrolling shooter for the Wii based on the Microsoft Windows game Tumiki Fighters created by Kenta Cho. Majesco Entertainment published the game on June 10, 2008 in North America.

  5. Marksman Shooting & Trap Shooting - Wikipedia

    en.wikipedia.org/wiki/Marksman_Shooting_&_Trap...

    In each of the three games, players must use the Light Phaser to shoot targets and score a set number of points. The targets vary in each game. Marksman Shooting has players shoot red dots on targets at a shooting range. The second game, Trap Shooting simulates the sport of the same name as players shoot at flying targets.

  6. Laser Clay Shooting System - Wikipedia

    en.wikipedia.org/wiki/Laser_Clay_Shooting_System

    The Laser Clay Shooting System (レーザークレー射撃システム) is a light gun shooting simulation game created by Nintendo in 1973. The game consisted of an overhead projector which displayed moving targets behind a background; players would fire at the targets with a rifle, in which a mechanism of reflections would determine whether or not the "laser shot" from the rifle hit the target.

  7. The House of the Dead - Wikipedia

    en.wikipedia.org/wiki/The_House_of_the_Dead

    The core gameplay mechanic of games in The House of the Dead series is the on-rails shooting. The player must clear each area of enemies before advancing to the next area. The first two installments featured pistols, the third featured a shotgun, the fourth and Scarlet Dawn featured a submachine gu