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A cel, short for celluloid, is a transparent sheet on which objects are drawn or painted for traditional, hand-drawn animation. Actual celluloid (consisting of cellulose nitrate and camphor ) was used during the first half of the 20th century.
Traditional animation (or classical animation, cel animation, or hand-drawn animation) is an animation technique in which each frame is drawn by hand. The technique was the dominant form of animation of the 20th century, until there was a shift to computer animation in the industry, such as digital ink and paint and 3D computer animation .
The term "cel-shading" is popularly used to refer to the application of this "ink" outlining process in animation and games, although originally the term referred to the flat shading technique regardless of whether the outline was applied. [3] The Utah teapot rendered using cel shading: The back faces are drawn with thick lines
The animation cels were placed within the setup so that various objects could pass in front of and behind them, and the entire scene was shot using a horizontal camera. [3] The Tabletop process was used to create distinctive results in Fleischer's Betty Boop , Popeye the Sailor , and Color Classics cartoons.
Video games with cel-shaded animation (1 C, 343 P) Pages in category "Cel-shaded animation" The following 16 pages are in this category, out of 16 total.
Note: These franchise(s) below have significant numbers of titles with cel-shaded graphics. Atelier (Multi-decade JRPG & crafting hybrid series, started in 1997) Dragon Quest (Multi-decade franchise with JRPGs & other genres, started in 1986. Cel-shaded graphics approximately first seen in Dragon Quest VIII: Journey of the Cursed King (2004).)
(The Center Square) – Wisconsin lawmakers are looking to local schools to write the rules to limit cell phones in class. A new plan that was introduced at the Capitol this week would require ...
By the 1920s, drawn animation using either cels or the slash system was firmly established in the U.S. as the dominant mode of animation production. Increasingly, three-dimensional forms such as clay were driven into relative obscurity as the cel method became the preferred method for the studio cartoon. [16]