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  2. Turing completeness - Wikipedia

    en.wikipedia.org/wiki/Turing_completeness

    In computability theory, a system of data-manipulation rules (such as a model of computation, a computer's instruction set, a programming language, or a cellular automaton) is said to be Turing-complete or computationally universal if it can be used to simulate any Turing machine [1] [2] (devised by English mathematician and computer scientist Alan Turing).

  3. Rule 110 - Wikipedia

    en.wikipedia.org/wiki/Rule_110

    Among the 88 possible unique elementary cellular automata, Rule 110 is the only one for which Turing completeness has been directly proven, although proofs for several similar rules follow as simple corollaries (e.g. Rule 124, which is the horizontal reflection of Rule 110). Rule 110 is arguably the simplest known Turing complete system. [2] [5]

  4. Conway's Game of Life - Wikipedia

    en.wikipedia.org/wiki/Conway's_Game_of_Life

    Furthermore, a pattern can contain a collection of guns that fire gliders in such a way as to construct new objects, including copies of the original pattern. A universal constructor can be built which contains a Turing complete computer, and which can build many types of complex objects, including more copies of itself. [2]

  5. Halting problem - Wikipedia

    en.wikipedia.org/wiki/Halting_problem

    The halting problem is a decision problem about properties of computer programs on a fixed Turing-complete model of computation, i.e., all programs that can be written in some given programming language that is general enough to be equivalent to a Turing machine. The problem is to determine, given a program and an input to the program, whether ...

  6. Cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Cellular_automaton

    In the 1980s, Stephen Wolfram engaged in a systematic study of one-dimensional cellular automata, or what he calls elementary cellular automata; his research assistant Matthew Cook showed that one of these rules is Turing-complete. The primary classifications of cellular automata, as outlined by Wolfram, are numbered one to four.

  7. Turing machine - Wikipedia

    en.wikipedia.org/wiki/Turing_machine

    Turing completeness is the ability for a computational model or a system of instructions to simulate a Turing machine. A programming language that is Turing complete is theoretically capable of expressing all tasks accomplishable by computers; nearly all programming languages are Turing complete if the limitations of finite memory are ignored.

  8. Counter machine - Wikipedia

    en.wikipedia.org/wiki/Counter_machine

    For every Turing machine, there is a 2CM that simulates it, given that the 2CM's input and output are properly encoded. This is proved in Minsky's book (Computation, 1967, p. 255-258), and an alternative proof is sketched below in three steps. First, a Turing machine can be simulated by a finite-state machine (FSM) equipped with two stacks.

  9. Turing's proof - Wikipedia

    en.wikipedia.org/wiki/Turing's_proof

    Turing's first task had to write a generalized expression using logic symbols to express exactly what his Un(M) would do. Turing's second task is to "Gödelize" this hugely long string-of-string-of-symbols using Gödel's technique of assigning primes to the symbols and raising the primes to prime-powers, per Gödel's method.