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  2. Music of Minecraft - Wikipedia

    en.wikipedia.org/wiki/Music_of_Minecraft

    On 20 October 2021, the fourth official release of the Minecraft soundtrack was released, with 10 new tracks coinciding with the game's "Caves & Cliffs" update. Seven of them were composed by Raine, including "Otherside", a new in-game music disc, and three were handled by Japanese composer Kumi Tanioka , known for her work in the Final Fantasy ...

  3. Minecraft – Volume Beta - Wikipedia

    en.wikipedia.org/wiki/Minecraft_–_Volume_Beta

    Minecraft – Volume Beta is the fourth soundtrack album by German electronic musician Daniel Rosenfeld, known by his pseudonym C418. It was independently released on 9 November 2013 as the second installment of the soundtrack for the video game Minecraft , and has been physically released by record label Ghostly .

  4. Lena Raine - Wikipedia

    en.wikipedia.org/wiki/Lena_Raine

    A year later, she returned to Minecraft, composing six new tracks for the 1.18 "Caves & Cliffs: Part II" update, alongside fellow video game composer Kumi Tanioka. [19] A year after that, she also composed another three new tracks for the 1.19 "The Wild Update", and then about two years later, she composed five new tracks for 1.21 "Tricky Trials".

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  6. Minecraft – Volume Alpha - Wikipedia

    en.wikipedia.org/wiki/Minecraft_–_Volume_Alpha

    The simplistic nature of the album's music was caused by the technical limitations of Minecraft ' s sound engine, which made earlier concepts unfeasible. Volume Alpha was released digitally in March 2011 as Rosenfeld's first commercial release, with a physical release issued by record label Ghostly International in 2015.

  7. C418 - Wikipedia

    en.wikipedia.org/wiki/C418

    Daniel Rosenfeld (born 1989), known professionally as C418 (pronounced "see four eighteen"), [4] [5] is a German musician, producer and sound engineer.Known for his minimalistic ambient work, he rose to fame as the former composer and sound designer for the sandbox video game Minecraft (2011).

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  9. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Procedural generation is a common technique in computer programming to automate the creation of certain data according to guidelines set by the programmer. Many games generate aspects of the environment or non-player characters procedurally during the development process in order to save time on asset creation.