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In software engineering, a class diagram [1] in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects. The class diagram is the main building block of object-oriented modeling.
A class diagram exemplifying the singleton pattern.. In object-oriented programming, the singleton pattern is software design pattern that restricts the instantiation of a class to a singular instance.
A diagram is a partial graphic representation of a system's model. The set of diagrams need not completely cover the model and deleting a diagram does not change the model. The model may also contain documentation that drives the model elements and diagrams (such as written use cases). UML diagrams represent two different views of a system ...
Class diagram - a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes and the relationships between the classes. Classifier - a category of UML elements that have some common features, such as attributes or methods.
In the above UML class diagram, the Creator class that requires a Product object does not instantiate the Product1 class directly. Instead, the Creator refers to a separate factoryMethod() to create a product object, which makes the Creator independent of the exact concrete class that is instantiated.
Decorator UML class diagram. The decorator pattern can be used to extend (decorate) the functionality of a certain object statically, or in some cases at run-time, independently of other instances of the same class, provided some groundwork is done at design time.
In the above UML class diagram, the Director class doesn't create and assemble the ProductA1 and ProductB1 objects directly. Instead, the Director refers to the Builder interface for building (creating and assembling) the parts of a complex object, which makes the Director independent of which concrete classes are instantiated (which ...
In the above UML class diagram, the Colleague1 and Colleague2 classes do not refer to (and update) each other directly. Instead, they refer to the common Mediator interface for controlling and coordinating interaction ( mediate() ), which makes them independent from one another with respect to how the interaction is carried out.