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The Druid, returning from Diablo II, can shapeshift between human, werewolf, and werebear forms, and possesses earthen and storm magic. The Rogue, returning from the first game, is a quick-moving combatant that alternates between bladed melee or ranged combat with a bow.
Unlike most classes, druids know a third at-will attack power, however they must have at least one and at most two at-will attack powers with the "Beast Form" keyword. Each of the two Druid builds presented in the Player's Handbook 2 emphasizes one of the class's two secondary roles. Guardian druids lean towards the Leader role, focus on ...
The Companion Set was reviewed by Megan C. Robertson in issue 61 of White Dwarf magazine (January 1985), rating it a 7 out of 10 overall. Robertson noted that most characters that reach 15th level in the Basic D&D game should be thinking of settling down and retiring and felt that the D&D Companion Set provides: "some ideas for this to be a little more interesting than simple retirement".
Baldur's Gate is a series of role-playing video games set in the Forgotten Realms Dungeons & Dragons campaign setting. The series has been divided into two sub-series, known as the Bhaalspawn Saga and the Dark Alliance, both taking place mostly within the Western Heartlands, but the Bhaalspawn Saga extends to Amn and Tethyr.
The Companions of the Hall, a group of adventurers that were created by R. A. Salvatore [66] [67] and introduced in The Crystal Shard (1988). [68] [69] [70] Each of these characters "fit into an RPG archetype". [71] They include: Drizzt Do'Urden, a drow, or dark elf, ranger who is the main character of 34 novels. [68]
Diablo II sold 4 million copies in the year it was released. Diablo III sold 3.5 million copies in the first day and 6.3 million copies in the first week. [79] Another 1.2 million copies were given to subscribers to Blizzard's Annual Pass service. The Diablo III release was the fastest-selling PC game of all time. [80]
[12] [25] Shannon Appelcline, author of Designers & Dragons, commented that "D&D 4e's primal power source focuses on transformation: the barbarian rages, the druid wild shapes, and the warden hybridizes. The shaman the only standard build that didn't follow this trend; the designers thought that it was complex enough already". [25]
The centaur is presented as a playable character race in The Complete Book of Humanoids (1993), [11] [12] which allows centaurs to be wizards, but not to advance beyond 12th level. [13] The centaur is later presented as a playable character race again in Player's Option: Skills & Powers (1995). [14]