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In geometry, an intersection is a point, line, or curve common to two or more objects (such as lines, curves, planes, and surfaces). The simplest case in Euclidean geometry is the line–line intersection between two distinct lines , which either is one point (sometimes called a vertex ) or does not exist (if the lines are parallel ).
Unlike the Euclidean definition, this does not presume that the objects under consideration lie in a common space. It simply means the overlapping area of two or more objects or geometries. Intersection is one of the basic concepts of geometry. An intersection can have various geometric shapes, but a point is the most common in a plane geometry.
In Euclidean geometry, the intersection of a line and a line can be the empty set, a point, or another line. Distinguishing these cases and finding the intersection have uses, for example, in computer graphics , motion planning , and collision detection .
Intersections of the unaccented modern Greek, Latin, and Cyrillic scripts, considering only the shapes of the letters and ignoring their pronunciation Example of an intersection with sets The intersection of two sets A {\displaystyle A} and B , {\displaystyle B,} denoted by A ∩ B {\displaystyle A\cap B} , [ 3 ] is the set of all objects that ...
Around 300 BC, geometry was revolutionized by Euclid, whose Elements, widely considered the most successful and influential textbook of all time, [16] introduced mathematical rigor through the axiomatic method and is the earliest example of the format still used in mathematics today, that of definition, axiom, theorem, and proof.
For example, the first Napoleon point is the point of concurrency of the three lines each from a vertex to the centroid of the equilateral triangle drawn on the exterior of the opposite side from the vertex. A generalization of this notion is the Jacobi point. The de Longchamps point is the point of concurrence of several lines with the Euler line.
In mathematics, and especially in algebraic geometry, the intersection number generalizes the intuitive notion of counting the number of times two curves intersect to higher dimensions, multiple (more than 2) curves, and accounting properly for tangency. One needs a definition of intersection number in order to state results like Bézout's theorem.
In Euclidean geometry, an angle or plane angle is the figure formed by two rays, called the sides of the angle, sharing a common endpoint, called the vertex of the angle. [1] Two intersecting curves may also define an angle, which is the angle of the rays lying tangent to the respective curves at