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Final Fantasy XII, a role-playing video game released by Square Enix in 2006, revolves around the attempt to liberate the kingdom of Dalmasca from the Archadian Empire. The story is told through the eyes of Vaan, an orphan who wishes to be a sky pirate, and other characters he encounters throughout his adventure.
A Square Enix conference report stated that Final Fantasy XII sold more than 2.38 million copies in Japan in the two weeks since its March 16, 2006, release. [140] In North America, Final Fantasy XII shipped approximately 1.5 million copies in its first week. [141] It was the fourth best-selling PlayStation 2 game of 2006 worldwide. [142]
Includes Final Fantasy XII: Revenant Wings, Final Fantasy Tactics: The War of the Lions, Final Fantasy XII International Zodiac Job System, and Final Fantasy Tactics A2: Grimoire of the Rift. [ 83 ] Does not include games set in Ivalice released prior to 2007, when the subseries was announced, which are Final Fantasy Tactics , Vagrant Story ...
Music of Final Fantasy XII This page was last edited on 9 December 2024, at 22:10 (UTC). Text is available under the Creative Commons Attribution-ShareAlike 4.0 ...
Final Boss – The dragon is the final boss in the game. (IE Alduin, Ridley, Grigori, Jack of Blades, Deathwing, Ender Dragon, Singe) Optional Boss – The dragon is an optional boss. Playable Character Transformation – The dragon is an alternate form that the player character can take. (IE Kameo) Enemy – The dragon is a general enemy in ...
For Final Fantasy XV, the developer team noted that they had to make careful considerations on how to deal with the inclusion of comical or cute characters in a game designed to be more realistic than its predecessors. The Cactuar's physical texture and the depiction of the inside of its mouth was emphasized by the designers to make it more ...
Final Fantasy XII: Revenant Wings [a] is a 2007 tactical role-playing game developed by Think & Feel and Square Enix and published by Square Enix for the Nintendo DS. It is a stand-alone sequel to the 2006 PlayStation 2 role-playing video game Final Fantasy XII .
He then served as producer for Final Fantasy Tactics Advance for the Game Boy Advance system, which shares the Final Fantasy Tactics system but has an entirely different storyline. [7] In 2001, Matsuno was assigned to work on Final Fantasy XII as director together with Hiroyuki Ito. [8] He came up with the game's original concept and plot. [9]