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  2. Free Lossless Image Format - Wikipedia

    en.wikipedia.org/wiki/Free_Lossless_Image_Format

    Jon Sneyers, one of the developers of FLIF, since combined it with ideas from various lossy compression formats to create a successor called the Free Universal Image Format (FUIF), which itself was combined with Google's PIK format to create JPEG XL. As a consequence, FLIF is no longer being developed. [1]

  3. S3 Texture Compression - Wikipedia

    en.wikipedia.org/wiki/S3_Texture_Compression

    S3 Texture Compression (S3TC) (sometimes also called DXTn, DXTC, or BCn) is a group of related lossy texture compression algorithms originally developed by Iourcha et al. of S3 Graphics, Ltd. [1] [2] for use in their Savage 3D computer graphics accelerator.

  4. Lossy compression - Wikipedia

    en.wikipedia.org/wiki/Lossy_compression

    The most widely used lossy compression algorithm is the discrete cosine transform (DCT), first published by Nasir Ahmed, T. Natarajan and K. R. Rao in 1974. Lossy compression is most commonly used to compress multimedia data (audio, video, and images), especially in applications such as streaming media and internet telephony. By contrast ...

  5. Texture compression - Wikipedia

    en.wikipedia.org/wiki/Texture_compression

    In a rendering system, lossy compression can be more tolerable than for other use cases. Some texture compression libraries, such as crunch, [ 2 ] allow the developer to flexibly trade off compression rate vs. visual quality, using methods such as rate-distortion optimization (RDO).

  6. Image compression - Wikipedia

    en.wikipedia.org/wiki/Image_compression

    Image compression is a type of data compression applied to digital images, to reduce their cost for storage or transmission. Algorithms may take advantage of visual perception and the statistical properties of image data to provide superior results compared with generic data compression methods which are used for other digital data.

  7. Progressive Graphics File - Wikipedia

    en.wikipedia.org/wiki/Progressive_Graphics_File

    PGF (Progressive Graphics File) is a wavelet-based bitmapped image format that employs lossless and lossy data compression. PGF was created to improve upon and replace the JPEG format. It was developed at the same time as JPEG 2000 but with a focus on speed over compression ratio .

  8. JPEG XL - Wikipedia

    en.wikipedia.org/wiki/JPEG_XL

    Optional lossy quantization enables both lossless and lossy compression. The name refers to the design committee ( JPEG ), the X designates the series of its image coding standards published since 2000 ( JPEG XT / XR / XS ), and L stands for "long-term", highlighting the intent to create a future-proof, long-lived format to succeed JPEG /JFIF.

  9. MSU Lossless Video Codec - Wikipedia

    en.wikipedia.org/wiki/MSU_Lossless_Video_Codec

    The MSU Lossless Video Codec is a video codec developed by the Graphics & Media Lab Video Group of Moscow State University. It was designed to provide space-effective lossless video compression . As of 2007 MSU had the second-best compression ratio when compared to many other lossless video codecs, [ 1 ] with the better result shown by YULS codec.