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  2. Craps - Wikipedia

    en.wikipedia.org/wiki/Craps

    A come-out roll of 2, 3, or 12 is called "craps" or "crapping out", [3]: 76 and anyone betting the Pass line loses. On the other hand, anyone betting the Don't Pass line on come out wins with a roll of 2 or 3 and ties (pushes) if a 12 is rolled; in some rules, the 2 pushes instead of the 12, in which case the 3 and 12 win a Don't Pass bet.

  3. Yatzy - Wikipedia

    en.wikipedia.org/wiki/Yatzy

    Players take turns rolling five dice. After each roll, the player chooses which dice to keep, and which to reroll. A player may reroll some or all of the dice up to two times on a turn. The player must put a score or zero into a score box each turn. The game ends when all score boxes are used. The player with the highest total score wins the game.

  4. Dice - Wikipedia

    en.wikipedia.org/wiki/Dice

    A very common notation, considered a standard, expresses a dice roll as nds or nDs, where n is the number of dice rolled and s is the number of sides on each die; if only one die is rolled, n is normally not shown. For example, d4 denotes one four-sided die; 6d8 means the player should roll six eight-sided dice and sum the results.

  5. Yahtzee - Wikipedia

    en.wikipedia.org/wiki/Yahtzee

    Among these are the game Generala and the English games of Poker Dice and Cheerio. The most important predecessor of Yahtzee is the dice game Yacht, which is an English cousin of Generala and dates back to at least 1938. [2] Wood [2] classifies Yacht, and a similar three-dice game called Crag, as sequence dice games. Yahtzee is similar to Yacht ...

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  7. Glossary of craps terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_craps_terms

    a single roll bet for 2 or 12 hi-lo-yo a single roll bet for 2, 11, or 12 high A bet on or roll of 12, also see boxcars hop A single roll bet for a specific combination of dice to come out. Pays 15:1 for easy ways and 30:1 for hard ways horn A divided bet on the 2, 3, 11, 12 horn high A horn bet with addition units going to a specific number.

  8. Game mechanics - Wikipedia

    en.wikipedia.org/wiki/Game_mechanics

    The most common use of dice is to randomly determine the outcome of an interaction in a game. An example is a player rolling a die or dice to determine how many board spaces to move a game token. Dice often determine the outcomes of in-game conflict between players, with different outcomes of the die/dice roll of different benefit (or adverse ...

  9. Mia (game) - Wikipedia

    en.wikipedia.org/wiki/Mia_(game)

    Unlike most dice games, the value of the roll is not the sum of the dice. Instead, the highest die is multiplied by ten and then added to the other die. The roll is 21 and is 65. The highest roll is 21 which is called Mia, followed by the doubles from 66 to 11, and then all other rolls from 65 down to 31. Thus, the complete order of rolls (from ...