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Ever 17: The Out of Infinity is a visual novel video game developed by KID.It is the second entry in the Infinity series; it is preceded by Never 7: The End of Infinity, and followed by Remember 11: The Age of Infinity, the spin-off 12Riven: The Psi-Climinal of Integral, and the reboot Code_18.
The series consists of three video games, one spin-off, and one reboot. [1] In Japan, the series has been published by KID, [2] Success, [3] and Cyberfront. [4] In North America, the second game was localized and published by Hirameki International; [5] this is the only game in the series to have been released in English.
Fault Milestone One is a linear visual novel with no player interaction aside from one player decision early in the game that affects some dialogue. The game focuses on telling a story, with the player being an observer. [1] [2] The player has access to an in-game encyclopedia detailing concepts seen in the game. [2]
Butterfly Soup is a visual novel developed by Brianna Lei and published in September 2017 for Windows, macOS, and Linux.The game has the player follow the perspectives of four LGBT Asian-American girls in Fremont, California, alternating between their first year of high school in 2008 and when they were young children.
Doki Doki Literature Club! (sometimes abbreviated as DDLC) is a 2017 visual novel video game developed by Team Salvato for personal computers.The story follows a student who reluctantly joins his high school's literature club at the insistence of his friend Sayori, and is given the option to romantically pursue her, Yuri, or Natsuki.
Loopers is a Japanese science fiction horror visual novel developed by Key, a brand of Visual Arts.It was released on May 28, 2021 for Windows and is Key's 15th game overall. . An English version was released on Steam in June 20
Chaos;Child (stylized as ChäoS;Child) is a 2014 visual novel video game developed by Mages. It is the fourth main entry in the Science Adventure series and a thematic sequel to Chaos;Head Noah. It was initially released for Xbox One, and later for PlayStation 3, PlayStation 4, PlayStation Vita, Microsoft Windows, iOS, Android, and Nintendo Switch.
In November 2014, they launched a Kickstarter campaign to fund an English release of the visual novel Clannad. The campaign exceeded its goal of US$140,000 and ended up raising over US$500,000. [ 3 ] In July 2015, Sekai Project announced that they would be localizing manga in addition to video games, starting with Gate .