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The right aside illustration show 3 boundary maps of the coast of Great Britain. The first map was covered by a grid-level-0 with 150 km size cells. Only a grey cell in the center, with no need of zoom for detail, remains level-0; all other cells of the second map was partitioned into four-cells-grid (grid-level-1), each with 75 km.
World Meteorological Organization (WMO) squares is a system of geocodes that divides a world map with latitude-longitude gridlines into grid cells of 10° latitude by 10° longitude, each with a unique, 4-digit numeric identifier.
The World Geographic Reference System (GEOREF) is a geocode, a grid-based method of specifying locations on the surface of the Earth. GEOREF is essentially based on the geographic system of latitude and longitude , but using a simpler and more flexible notation .
UTM zones on an equirectangular world map with irregular zones in red and New York City's zone highlighted. The first part of an MGRS coordinate is the grid-zone designation. The 6° wide UTM zones, numbered 1–60, are intersected by latitude bands that are normally 8° high, lettered C–X (omitting I and O).
"Grid Locators and Grid Squares". ARRL. "An explanation of the [Maidenhead] system and how it came into being". jonit.com. From the field hunter's web page. "Map grid square". levinecentral.com. [Maidenhead] grid square for any location or amateur radio call sign "Generate a KML file that outlines a grid position". w8an.net. "Maidenhead locator".
A typical map with grid lines. The Ordnance Survey National Grid (United Kingdom) and other national grid systems use similar approaches. In Ordnance Survey maps, each Easting and Northing grid line is given a two-digit code, based on the British national grid reference system with an origin point just off the southwest coast of the United ...
The straight-line distance between the central point on the map to any other point is the same as the straight-line 3D distance through the globe between the two points. c. 150 BC: Stereographic: Azimuthal Conformal Hipparchos* Map is infinite in extent with outer hemisphere inflating severely, so it is often used as two hemispheres.
Some of these numerical analysis techniques (such as finite differences) require the area of interest to be subdivided into a grid — in this case, over the shape of the Earth. Geodesic grids can be used in video game development to model fictional worlds instead of the Earth. They are a natural analog of the hex map to a spherical surface. [14]