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Sid Meier's Colonization is a video game by Brian Reynolds and Sid Meier.It was developed by MicroProse's Chapel Hill development studio and was released in 1994. It is a turn-based strategy game themed on the early European colonization of the New World, starting in 1492 and lasting until 1850.
Sid Meier's Civilization IV: Colonization is a remake of the 1994 turn-based strategy game Sid Meier's Colonization. [4] Players control settlers from one of four European nations – Spain, England, France, and the Netherlands – that are trying to conquer/colonize the New World in the period 1492–1792.
A turn-based strategy 4X video game where players engage with real-world historical figures and events, managing ancient kingdoms, imperialistic expansion, and industrial and digital revolutions. The game emphasizes the geographical and political developments of civilizations, highlighting how cities, technologies, and cultures evolve across eras.
The World Builder allows a player to either design a map from scratch or edit a preloaded template map as a starting point for a new game. The player can modify the map by placing and modifying any number of rivers, landmasses, mountains, resources, units, and cities, as well as their attributes such as Culture generation.
Games are played on either pre-defined or procedurally generated maps, creating a world with varied terrain including mountains and oceans. Map generation can be set by several parameters, such as average climate or landmass types. Maps can vary in size, which will affect the number of civilizations that can be played by that map.
The game includes different bookmarked starting dates called "scenarios", with the world state, borders and events reflecting their historical equivalents for each. The game itself is an interactive map of Earth divided into the provinces that compose nations. Each of these provinces contribute to their country either positively or negatively ...
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FreeCol is a 4X video game, a clone of Sid Meier's Colonization. [1] FreeCol is free and open source software released under the GNU GPL-2.0-or-later. In 2023, the FreeCol project reached its 1.0 release, after twenty years of development. [2] FreeCol is mostly programmed in Java and should thus be platform-independent.