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  2. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    A class diagram exemplifying the singleton pattern.. In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance.

  3. Singleton - Wikipedia

    en.wikipedia.org/wiki/Singleton

    Singleton pattern, a design pattern that allows only one instance of a class to exist; Singleton bound, used in coding theory; Singleton variable, a variable that is referenced only once; Singleton, a character encoded with one unit in variable-width encoding schemes for computer character sets

  4. Singleton (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Singleton_(mathematics)

    A set such as {{,,}} is a singleton as it contains a single element (which itself is a set, but not a singleton). A set is a singleton if and only if its cardinality is 1. In von Neumann's set-theoretic construction of the natural numbers, the number 1 is defined as the singleton {}.

  5. Initialization-on-demand holder idiom - Wikipedia

    en.wikipedia.org/wiki/Initialization-on-demand...

    The initialization of the LazyHolder class results in static variable INSTANCE being initialized by executing the (private) constructor for the outer class Something. Since the class initialization phase is guaranteed by the JLS to be sequential, i.e., non-concurrent, no further synchronization is required in the static getInstance method ...

  6. Metaclass - Wikipedia

    en.wikipedia.org/wiki/Metaclass

    Together this implies that a class in Smalltalk is an object and that, therefore a class needs to be an instance of a class (called metaclass). As an example, a car object c is an instance of the class Car. In turn, the class Car is again an object and as such an instance of the metaclass of Car called Car class. Note the blank in the name of ...

  7. Talk:Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Talk:Singleton_pattern

    In computer programming, a singleton is a common design pattern. It refers to a class which is meant to be not freely instantiated, but have only a defined number of instances. See Singleton pattern. A singleton is also a variable that is only used once in a program, usually indicating a programming mistake. See singleton variable.

  8. Unit type - Wikipedia

    en.wikipedia.org/wiki/Unit_type

    In C, C++, C#, D, and PHP, void is used to designate a function that does not return anything useful, or a function that accepts no arguments. The unit type in C is conceptually similar to an empty struct, but a struct without members is not allowed in the C language specification (this is allowed in C++).

  9. Elementary event - Wikipedia

    en.wikipedia.org/wiki/Elementary_event

    Using set theory terminology, an elementary event is a singleton. Elementary events and their corresponding outcomes are often written interchangeably for simplicity, as such an event corresponding to precisely one outcome. The following are examples of elementary events: