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  2. Sega Pico - Wikipedia

    en.wikipedia.org/wiki/Sega_Pico

    The Sega Pico, also known as Kids Computer Pico, [a] is an educational video game console by Sega Toys. The Pico was released in June 1993 in Japan and November 1994 in North America and Europe, later reaching China in 2002. Marketed as "edutainment", the main focus of the Pico was educational video games for

  3. eCrew Development Program - Wikipedia

    en.wikipedia.org/wiki/ECrew_Development_Program

    eCrew Development Program (eCDP, Japanese: クルトレ eCDP), known unofficially as the McDonald's Training Game, is an educational video game created by McDonald's. Released for the Nintendo DS in 2010 [ 2 ] internally within the Japanese division of McDonald's, it was only ever distributed to the company's own restaurants domestically, and ...

  4. List of traditional Japanese games - Wikipedia

    en.wikipedia.org/wiki/List_of_traditional...

    Two-ten-jack (Tsū-ten-jakku) - a Japanese trick-taking card game. Uta-garuta - a kind of karuta (another name: Hyakunin Isshu) Tile games.

  5. Carmen Sandiego in Japan - Wikipedia

    en.wikipedia.org/wiki/Carmen_Sandiego_in_Japan

    In Japan, Where in the World (1985) was a success, released on PC98, FM Towns, and PC engine; this new title was created specifically for the Japanese market. [6] The game was developed around the same time as Where in Time was being developed in the United States, and its purpose was to help local students study Japanese history and geography. [7]

  6. Karuta - Wikipedia

    en.wikipedia.org/wiki/Karuta

    Iroha karuta (Japanese: いろはかるた) is an easier-to-understand matching game for children, similar to Uta-garuta but with 96 cards. Instead of poems, the cards represent the 47 syllables of the hiragana syllabary and adds kyō ( 京 , "capital") for the 48th (since the syllable -n ん can never start any word or phrase).

  7. List of Mario educational games - Wikipedia

    en.wikipedia.org/.../List_of_Mario_educational_games

    The Mario educational games were generally designed for use by children in preschool or kindergarten and focused on developing skills ranging from language and typing to geography and history. The educational games were not well-received, with many critics and gamers labeling them as some of the worst Mario games ever made. [1]

  8. Donkey Kong Jr. Math - Wikipedia

    en.wikipedia.org/wiki/Donkey_Kong_Jr._Math

    In the game, players control Donkey Kong Jr. as he solves math problems set up by his father Donkey Kong. It was released in Japan in 1983 for the Family Computer, and in North America and the PAL region in 1986. It is the only game in the Education Series of NES games in North America, owing to the game's lack of success.

  9. Lists of Japanese games - Wikipedia

    en.wikipedia.org/wiki/Lists_of_Japanese_games

    List of Japanese games may refer to: List of traditional Japanese games; List of Japanese board games; See also. Category:Video games developed in Japan