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  2. Perspective distortion - Wikipedia

    en.wikipedia.org/wiki/Perspective_distortion

    How focal length affects perspective: 18 mm , 34 mm , and 55 mm (modest telephoto) at identical field size achieved by different camera-subject distances. Notice that the shorter the focal length and the wider the angle of view, perspective distortion and size differences change.

  3. Angle of view (photography) - Wikipedia

    en.wikipedia.org/wiki/Angle_of_view_(photography)

    How focal length affects perspective: Varying focal lengths at identical field size achieved by different camera-subject distances. Notice that the shorter the focal length and the larger the angle of view, perspective distortion and size differences increase. Lenses are often referred to by terms that express their angle of view:

  4. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    The term cabinet projection (sometimes cabinet perspective) stems from its use in illustrations by the furniture industry. [citation needed] Like cavalier perspective, one face of the projected object is parallel to the viewing plane, and the third axis is projected as going off in an angle (typically 30° or 45° or arctan(2) = 63.4°). Unlike ...

  5. Camera angle - Wikipedia

    en.wikipedia.org/wiki/Camera_angle

    A high-angle (HA) shot is a shot in which the camera is physically higher than the subject and is looking down upon the subject. The high angle shot can make the subject look small or weak or vulnerable while a low-angle (LA) shot is taken from below the subject and has the power to make the subject look powerful or threatening.

  6. Isometric projection - Wikipedia

    en.wikipedia.org/wiki/Isometric_projection

    Isometric video game graphics are graphics employed in video games and pixel art that utilize a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional effect.

  7. Multiview orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Multiview_orthographic...

    Comparison of first and third-angle projections showing that related parts in the views are closer in third-angle. In first-angle projection, the object is conceptually located in quadrant I, i.e. it floats above and before the viewing planes, the planes are opaque, and each view is pushed through the object onto the plane furthest from it ...

  8. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect.

  9. Projective geometry - Wikipedia

    en.wikipedia.org/wiki/Projective_geometry

    Projective geometry formalizes one of the central principles of perspective art: that parallel lines meet at infinity, and therefore are drawn that way. In essence, a projective geometry may be thought of as an extension of Euclidean geometry in which the "direction" of each line is subsumed within the line as an extra "point", and in which a ...