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Table of Shapes Section Sub-Section Sup-Section Name Algebraic Curves ¿ Curves ¿ Curves: Cubic Plane Curve: Quartic Plane Curve: Rational Curves: Degree 2: Conic Section(s) Unit Circle: Unit Hyperbola: Degree 3: Folium of Descartes: Cissoid of Diocles: Conchoid of de Sluze: Right Strophoid: Semicubical Parabola: Serpentine Curve: Trident ...
This is a list of two-dimensional geometric shapes in Euclidean and other geometries. For mathematical objects in more dimensions, see list of mathematical shapes. For a broader scope, see list of shapes.
Lists of shapes cover different types of geometric shape and related topics. They include mathematics topics and other lists of shapes, such as shapes used by drawing ...
The square is two-dimensional (2D) and bounded by one-dimensional line segments; the cube is three-dimensional (3D) and bounded by two-dimensional squares; the tesseract is four-dimensional (4D) and bounded by three-dimensional cubes. The first four spatial dimensions, represented in a two-dimensional picture.
N-shape, the shape that resembles the capital letter N (interchangeable with the Z-shape) O-shape, the shape that resembles the capital letter O. O-ring; P-shape, the shape that resembles the capital letter P. P-trap, a P-shaped pipe under a sink or basin; Pi-shape, the shape that resembles the Greek capital letter Π. Π topology in electronic ...
A circle is a shape consisting of all points in a plane that are at a given distance from a given point, the centre. The distance between any point of the circle and the centre is called the radius. The length of a line segment connecting two points on the circle and passing through the centre is called the diameter.
A 2D geometric model is a geometric model of an object as a two-dimensional figure, usually on the Euclidean or Cartesian plane. Even though all material objects are three-dimensional, a 2D geometric model is often adequate for certain flat objects, such as paper cut-outs and machine parts made of sheet metal .
Another approach is to loosely construct the body out of geometric shapes, e.g., a sphere for the cranium, a cylinder for the torso, etc. Then refine those shapes to more closely resemble the human form. For those working without visual reference (or as a means of checking one's work), proportions commonly recommended in figure drawing are: [3]