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AI Dungeon is a text adventure game that uses artificial intelligence to generate random storylines in response to player-submitted stimuli. [1] [2] [3] [4]In the game, players are prompted to choose a setting for their adventure (e.g. fantasy, mystery, apocalyptic, cyberpunk, zombies), [5] [6] followed by other options relevant to the setting (such as character class for fantasy settings).
The following list of text-based games is not to be considered an authoritative, comprehensive listing of all such games; rather, it is intended to represent a wide range of game styles and genres presented using the text mode display and their evolution across a long period.
Amnesia (1987), by Hugo Award and Nebula Award winning science fiction and fantasy author Thomas M. Disch, a text-only adventure published by Electronic Arts. [28] Stellar Agent (1991), a text-based spy adventure game. Curses, by Graham Nelson (1993), the first game written in the Inform programming language. Considered one of the first "modern ...
ONScripter is based on the Simple Directmedia Layer (SDL) library, and can thus be used to run NScripter games on platforms supported by SDL, such as OS X, Linux, PSP and the iPod. ONScripter-EN is a branch of ONScripter that is maintained separately by the English-language community, for convenience and for ease of introducing enhancements ...
Twine 2 is a browser-based application written in HTML5 and Javascript, also available as a standalone desktop app; it also supports CSS. [5] It is currently in version 2.9.0, as of June 2024. [1] Rather than using a fixed scripting language, Twine supports the use of different "story formats".
Infocom began as a collaboration between Massachusetts Institute of Technology (MIT) faculty and alumni, some of whom had previously worked a text-based adventure game called Zork. [6] Development of Zork began in 1977 at the MIT Laboratory for Computer Science , with an initial team including Tim Anderson , Marc Blank , and Dave Lebling , as ...
The Z-machine is a virtual machine that was developed by Joel Berez and Marc Blank in 1979 and used by Infocom for its text adventure games.Infocom compiled game code to files containing Z-machine instructions (called story files or Z-code files) and could therefore port its text adventures to a new platform simply by writing a Z-machine implementation for that platform.