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Yandere Simulator: Mission Mode is a non-canon storyline and a parody of Hitman where-in Ayano is an assassin hired by Info-chan on behalf of the yakuza to kill various targets around Akademi Academy (with Taro being her first victim), pursued by a rival female assassin known as Nemesis. [15]
A debug menu or debug mode is a user interface implemented in a computer program that allows the user to view and/or manipulate the program's internal state for the purpose of debugging. Some games format their debug menu as an in-game location, referred to as a debug room (distinct from the developer's room type of Easter egg).
The Konami Code. The Konami Code (Japanese: コナミコマンド, Konami Komando, "Konami command"), also commonly referred to as the Contra Code and sometimes the 30 Lives Code, is a cheat code that appears in many Konami video games, [1] as well as some non-Konami games.
Many video gaming mod, cheat codes, such as level cheat code, invincibility, etc. were originally introduced as debug code to allow the programmers and/or testers to skip hindrances that would prevent them from rapidly getting to parts of the game that needed to be tested; and in these cases cheat modes are often referred to as debugging mode.
On-chip debugging is an alternative to in-circuit emulation. It uses a different approach to address a similar goal. On-chip debugging, often loosely termed as Joint Test Action Group (JTAG), uses the provision of an additional debugging interface to the live hardware, in the production system. It provides the same features as in-circuit ...
Winpdb debugging itself. A debugger is a computer program used to test and debug other programs (the "target" programs). Common features of debuggers include the ability to run or halt the target program using breakpoints, step through code line by line, and display or modify the contents of memory, CPU registers, and stack frames.
The debugging interface of Eclipse with a program suspended at a breakpoint. Panels with stack trace (upper left) and watched variables (upper right) can be seen. In software development, a breakpoint is an intentional stopping or pausing place in a program, put in place for debugging purposes. It is also sometimes simply referred to as a pause
An article in "Airforce" (June 1945 p. 50) refers to debugging aircraft cameras. The seminal article by Gill [3] in 1951 is the earliest in-depth discussion of programming errors, but it does not use the term bug or debugging. In the ACM's digital library, the term debugging is first used in three papers from 1952 ACM National Meetings.