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  2. Aliasing - Wikipedia

    en.wikipedia.org/wiki/Aliasing

    Aliasing in spatially sampled signals (e.g., moiré patterns in digital images) is referred to as spatial aliasing. Aliasing is generally avoided by applying low-pass filters or anti-aliasing filters (AAF) to the input signal before sampling and when converting a signal from a higher to a lower sampling rate.

  3. Spatialization - Wikipedia

    en.wikipedia.org/wiki/Spatialization

    Spatialization (or spatialisation) is the spatial forms that social activities and material things, phenomena or processes take on [1] in geography, sociology, urban planning and cultural studies. Generally the term refers to an overall sense of social space typical of a time, place or culture.

  4. Sampling (signal processing) - Wikipedia

    en.wikipedia.org/wiki/Sampling_(signal_processing)

    Spatial sampling in the other direction is determined by the spacing of scan lines in the raster. The sampling rates and resolutions in both spatial directions can be measured in units of lines per picture height. Spatial aliasing of high-frequency luma or chroma video components shows up as a moiré pattern.

  5. Supersampling - Wikipedia

    en.wikipedia.org/wiki/Supersampling

    Supersampling or supersampling anti-aliasing (SSAA) is a spatial anti-aliasing method, i.e. a method used to remove aliasing (jagged and pixelated edges, colloquially known as "jaggies") from images rendered in computer games or other computer programs that generate imagery. Aliasing occurs because unlike real-world objects, which have ...

  6. Activity space - Wikipedia

    en.wikipedia.org/wiki/Activity_space

    Activity space research started in the field of geography and urban planning, where scholars investigated the effect of urban spatial structure on individual behavior. [2] [3] Horton and Reynolds define the activity space "as the subset of all urban locations with which the individual has direct contact as the result of day-to-day activities."

  7. Anti-aliasing - Wikipedia

    en.wikipedia.org/wiki/Anti-aliasing

    Deep learning anti-aliasing (DLAA), a type of spatial and temporal anti-aliasing method relying on dedicated tensor core processors Deep learning super sampling (DLSS), a family of real-time deep learning image enhancement and upscaling technologies developed by Nvidia that are available in a number of video games.

  8. Spatial aliasing - Wikipedia

    en.wikipedia.org/?title=Spatial_aliasing&redirect=no

    From Wikipedia, the free encyclopedia. Redirect page

  9. Temporal anti-aliasing - Wikipedia

    en.wikipedia.org/wiki/Temporal_anti-aliasing

    Temporal anti-aliasing (TAA) is a spatial anti-aliasing technique for computer-generated video that combines information from past frames and the current frame to remove jaggies in the current frame. In TAA, each pixel is sampled once per frame but in each frame the sample is at a different location within the frame.