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A mathematical markup language is a computer notation for representing mathematical formulae, based on mathematical notation.Specialized markup languages are necessary because computers normally deal with linear text and more limited character sets (although increasing support for Unicode is obsoleting very simple uses).
Converts Unicode character codes, always given in hexadecimal, to their UTF-8 or UTF-16 representation in upper-case hex or decimal. Can also reverse this for UTF-8. The UTF-16 form will accept and pass through unpaired surrogates e.g. {{#invoke:Unicode convert|getUTF8|D835}} → D835.
The Unicode Standard encodes almost all standard characters used in mathematics. [1] Unicode Technical Report #25 provides comprehensive information about the character repertoire, their properties, and guidelines for implementation. [1] Mathematical operators and symbols are in multiple Unicode blocks. Some of these blocks are dedicated to, or ...
Mathematical Markup Language (MathML) is a mathematical markup language, an application of XML for describing mathematical notations and capturing both its structure and content, and is one of a number of mathematical markup languages.
In HTML and XML, a numeric character reference refers to a character by its Universal Character Set/Unicode code point, and uses the format: &#xhhhh;. or &#nnnn; where the x must be lowercase in XML documents, hhhh is the code point in hexadecimal form, and nnnn is the code point in decimal form.
Mathematical Alphanumeric Symbols is a Unicode block comprising styled forms of Latin and Greek letters and decimal digits that enable mathematicians to denote different notions with different letter styles.
Character references that are based on the referenced character's UCS or Unicode code point are called numeric character references. In HTML 4 and in all versions of XHTML and XML, the code point can be expressed either as a decimal (base 10) number or as a hexadecimal (base 16) number. The syntax is as follows:
The final proposal for Unicode encoding of the script was submitted by two cuneiform scholars working with an experienced Unicode proposal writer in June 2004. [4] The base character inventory is derived from the list of Ur III signs compiled by the Cuneiform Digital Library Initiative of UCLA based on the inventories of Miguel Civil, Rykle Borger (2003), and Robert Englund.