Search results
Results From The WOW.Com Content Network
Music used for learning can be in many formats, including video recordings, audio recordings, sheet music, and improvised music. Most of the time, music is added to an existing lesson plan or story. Songs are usually easy to sing and catchy, so that they can be repeated for later learning.
Samuel Williston (1795–1874) was a farmer who started the manufacture of covered buttons in Easthampton, Massachusetts.These were initially made by hand as a cottage industry but he organised mechanisation of the process and established a substantial factory in Haydenville.
Storybook Weaver is a 1990 educational game originally released on floppy disk for the Apple IIGS, aimed at children aged 6–12.An updated version, Storybook Weaver Deluxe, was released for Windows and Mac computers and featured much more content than the original.
Music Machine (album series), a series of children's music albums and videos by Candle, including: Music Machine II, 1983; Music Machine (Melody Club album), 2002; Music Machine, a 2003 album by Erik Norlander; KOKO (music venue), a live-music venue in London, formerly known as The Music Machine; The Music Machine starring Jet-Boot Jack, US ...
In a 1981 interview with Melody Maker, legendary Queen singer Freddie Mercury was asked if he knew how to read music. Rather than formulate some tortuous excuse, he simply said, “Very little. I ...
A Rube Goldberg machine, named after American cartoonist Rube Goldberg, is a chain reaction–type machine or contraption intentionally designed to perform a simple task in an indirect and (impractically) overly complicated way. Usually, these machines consist of a series of simple unrelated devices; the action of each triggers the initiation ...
Bop It, stylized as bop it! since 2008, is a line of audio game toys. By following a series of commands issued through voice recordings produced by a speaker by the toy, which has multiple inputs including pressable buttons, pull handles, twisting cranks, spinnable wheels, flickable switches, the player progresses and the pace of the game increases.
Simply Music first teaches rhythm notation, followed by pitch reading, and then applies these skills to pieces written in standard music notation. Students learn to read pitches by identifying intervals, rather than individual note-names. This is known as an intervallic approach. [9] Simply Music also uses what they call generative learning ...