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In 3D computer graphics, a wire-frame model (also spelled wireframe model) is a visual representation of a three-dimensional (3D) physical object. It is based on a polygon mesh or a volumetric mesh, created by specifying each edge of the physical object where two mathematically continuous smooth surfaces meet, or by connecting an object's constituent vertices using (straight) lines or curves.
Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth. More often, 3-D graphics are being displayed on 3-D displays , like in virtual reality systems. 3-D graphics stand in contrast to 2D computer graphics which typically use completely different methods and formats for creation and rendering.
Software visualization [1] [2] or software visualisation refers to the visualization of information of and related to software systems—either the architecture of its source code or metrics of their runtime behavior—and their development process by means of static, interactive or animated 2-D or 3-D [3] visual representations of their structure, [4] execution, [5] behavior, [6] and evolution.
VTK consists of a C++ class library and several interpreted interface layers including Tcl/Tk, Java, and Python.The toolkit is created and supported by the Kitware team. VTK supports a various visualization algorithms including: scalar, vector, tensor, texture, and volumetric methods; and advanced modeling techniques such as: implicit modeling, polygon reduction, mesh smoothing, cutting ...
A modern rendering of the Utah teapot, an iconic model in 3D computer graphics created by Martin Newell in 1975. Computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content. Although the term often refers to the study of three-dimensional computer graphics, it also ...
Modern 3D computer graphics rely heavily on a simplified reflection model called the Phong reflection model (not to be confused with Phong shading). In the refraction of light, an important concept is the refractive index; in most 3D programming implementations, the term for this value is "index of refraction" (usually shortened to IOR).