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C# has and allows pointers to selected types (some primitives, enums, strings, pointers, and even arrays and structs if they contain only types that can be pointed [14]) in unsafe context: methods and codeblock marked unsafe. These are syntactically the same as pointers in C and C++. However, runtime-checking is disabled inside unsafe blocks.
First of all, in C#, primitive types can define methods, such as an override of Object's ToString() method. In Java, this task is accomplished by the primitive wrapper classes . Secondly, in Java an extra cast is needed whenever one tries to directly dereference a primitive value, as it will not be boxed automatically.
In C#, class methods, indexers, properties and events can all be overridden. Non-virtual or static methods cannot be overridden. The overridden base method must be virtual, abstract, or override. In addition to the modifiers that are used for method overriding, C# allows the hiding of an inherited property or method.
C# (/ ˌ s iː ˈ ʃ ɑːr p / see SHARP) [b] is a general-purpose high-level programming language supporting multiple paradigms.C# encompasses static typing, [16]: 4 strong typing, lexically scoped, imperative, declarative, functional, generic, [16]: 22 object-oriented (class-based), and component-oriented programming disciplines.
Enumerated types in the C# programming language preserve most of the "small integer" semantics of C's enums. Some arithmetic operations are not defined for enums, but an enum value can be explicitly converted to an integer and back again, and an enum variable can have values that were not declared by the enum definition. For example, given
In C# you have to write three additional instructions: Declare a variable, copy the property value into the variable and copy the variable back to the property after the method call. Enums can be defined inside interfaces; Case statements may contain inequality expressions, like Is >= 3. (in C# this can be mimicked by nested Else and If statements)
In software engineering, the multiton pattern is a design pattern which generalizes the singleton pattern.Whereas the singleton allows only one instance of a class to be created, the multiton pattern allows for the controlled creation of multiple instances, which it manages through the use of a map.
The factory method design pattern solves problems such as: How can an object's subclasses redefine its subsequent and distinct implementation? The pattern involves creation of a factory method within the superclass that defers the object's creation to a subclass's factory method.