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The term quad buffering is the use of double buffering for each of the left and right eye images in stereoscopic implementations, thus four buffers total (if triple buffering was used then there would be six buffers). The command to swap or copy the buffer typically applies to both pairs at once, so at no time does one eye see an older image ...
Direct3D does not implement a most-recent buffer swapping strategy, and Microsoft's documentation calls a Direct3D swap chain of three buffers "triple buffering". Triple Buffering as described above is superior for interactive purposes such as gaming, but Direct3D swap chains of more than three buffers can be better for tasks such as presenting ...
Vsync + Triple buffering is not supported in some cases in SLI AFR mode. Users having a Hybrid SLI setup must manually change modes between HybridPower and GeForce Boost, while automatically changing mode will not be available until future updates become available. Hybrid SLI supports only single link DVI at 1920×1200 screen resolution. [30]
A superset of the VBE 2.0 standard. This standard adds refresh rate control, facilities for stereo glasses, improved multi-buffering and other functions to the VBE 2.0 standard. Triple buffering Allows high speed applications to perform multi-buffering with less screen flickering and without having to wait for the graphics controller.
In digital electronics, a tri-state or three-state buffer is a type of digital buffer that has three stable states: a high output state, a low output state, and a high-impedance state. In the high-impedance state, the output of the buffer is disconnected from the output bus, allowing other devices to drive the bus without interference from the ...
Comparison of double and triple buffering: Image title: Comparison of double and triple buffering with vsync enabled, with and without a delayed frame, by CMG Lee.
Triple buffering Improvement of double buffering for extra performance by adding another back buffer. Tristrip A common rendering primitive defining a sequence of adjacent triangle primitives, where each triangle re-uses 2 vertices from the previous one. Trivial accept
octal buffer / line driver, inverting (lower-power version of 74x240) three-state 20 SN74ALS1240: 74x1241 1 octal buffer / line driver, non-inverting (lower-power version of 74x241) three-state 20 SN74ALS1241: 74x1242 1 quad bus transceiver, inverting (lower-power version of 74x242) three-state 14 SN74ALS1242: 74x1243 1