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Metal is a low-level, low-overhead hardware-accelerated 3D graphic and compute shader API created by Apple, debuting in iOS 8. Metal combines functions similar to OpenGL and OpenCL in one API. It is intended to improve performance by offering low-level access to the GPU hardware for apps on iOS , iPadOS , macOS , and tvOS .
MoltenVK is a software library which allows Vulkan applications to run on top of Metal on Apple's macOS, iOS, and tvOS operating systems.It is the first software component to be released for the Vulkan Portability Initiative, a project to have a subset of Vulkan run on platforms lacking native Vulkan drivers.
Pixelmator Pro is a photo, video, [1] and vector [2] graphic editor developed by Pixelmator Team for macOS as part of its Pixelmator set of apps. As a Mac-only app, Pixelmator Pro relies heavily on technologies from Apple platforms such as Metal, CoreML, Core Image, AVFoundation, GCD, and SwiftUI. [3]
With performance gains as high as 40%, Metal -- which is on the way in Apple's iOS 8 update -- is undoubtedly going to give marquee developers even more reason to devote time to Apple's platform.
Angry Birds POP!, Cut the Rope, Call of Duty: World at War: Zombies, Doodle Jump, Draw Something, Godus, Lara Croft and the Guardian of Light, Metal Gear Solid Mobile Proprietary High-performance, cross-platform, with authoring tools and asset store
Metal developed by Apple. OpenGL and the OpenGL Shading Language; OpenGL ES 3D API for embedded devices. OptiX 7.0 and Latest developed by NVIDIA. LibGCM; QuickDraw 3D developed by Apple Computer starting in 1995, abandoned in 1998. Vulkan
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ANGLE is currently used in a number of programs and software. Chromium and Google Chrome. [9] Chrome uses ANGLE not only for WebGL, but also for its implementation of the 2D HTML5 canvas and for the graphics layer of the Google Native Client (which is OpenGL ES 2.0 compatible).