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  2. Suzuka 8 Hours (video game) - Wikipedia

    en.wikipedia.org/wiki/Suzuka_8_Hours_(video_game)

    Suzuka 8 Hours was later ported to the SNES, in 1993 by Arc System Works; the game simulates the actual eight-hour race as eight "virtual hours", or over ninety "real-time" minutes. The object is to complete as many laps as possible before the time runs out; if it does, the timer starts going up again (as penalty time) and the next trip to the ...

  3. .hack (video game series) - Wikipedia

    en.wikipedia.org/wiki/.hack_(video_game_series)

    .hack (/ d ɒ t h æ k /) is a series of single-player action role-playing video games developed by CyberConnect2 and published by Bandai for the PlayStation 2.The four games, .hack//Infection, .hack//Mutation, .hack//Outbreak, and .hack//Quarantine, all feature a "game within a game", a fictional massively multiplayer online role-playing game (MMORPG) called The World which does not require ...

  4. Zero Time Dilemma - Wikipedia

    en.wikipedia.org/wiki/Zero_Time_Dilemma

    Zero Time Dilemma, [b] also known as Zero Escape: Zero Time Dilemma, is an adventure video game developed by Chime, and published by Spike Chunsoft and Aksys Games.It is the third entry in the Zero Escape series, following Nine Hours, Nine Persons, Nine Doors (2009) and Virtue's Last Reward (2012).

  5. Get Even (video game) - Wikipedia

    en.wikipedia.org/wiki/Get_Even_(video_game)

    Get Even is a first-person shooter psychological thriller video game developed by The Farm 51 and published by Bandai Namco Entertainment for Microsoft Windows, PlayStation 4 and Xbox One. The game was originally scheduled to be released on 26 May 2017, but due to the Manchester Arena bombing, it was delayed to 23 June 2017. [1]

  6. Timekeeping in games - Wikipedia

    en.wikipedia.org/wiki/Timekeeping_in_games

    In real-time games, time within the game passes continuously. However, in turn-based games, player turns represent a fixed duration within the game, regardless of how much time passes in the real world. Some games use combinations of real-time and turn-based timekeeping systems. Players debate the merits and flaws of these systems.

  7. Irrational Games - Wikipedia

    en.wikipedia.org/wiki/Irrational_Games

    Since the release of System Shock 2, Levine had been trying to pitch a sequel to publishers without success.Starting around 2002, Levine led a small development team at Irrational to create BioShock, a game with a similar narrative approach and free-form approach as System Shock 2, using idea of having the player navigate through three factions, drones that carried a desirable resource ...

  8. Kenshi (video game) - Wikipedia

    en.wikipedia.org/wiki/Kenshi_(video_game)

    Kenshi is an open world role-playing video game with real-time strategy elements that has no linear narrative. [1] It takes place in a post-apocalyptic setting, where it is incredibly difficult for life to survive. [1] The player starts out with no skills and struggles to survive in the early stages of the game. [1]

  9. 24: The Game - Wikipedia

    en.wikipedia.org/wiki/24:_The_Game

    24: The Game makes extensive use of actors' voices and likenesses from the TV series, as well as using a script and music score from the same production team. Casting and voice production for 24: The Game were organized and handled by Blindlight. The events contained in the game are set in Los Angeles between the second and third seasons of the ...