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The 2600 was so successful in the late 1970s and early 1980s that "Atari" was a synonym for the console in mainstream media and for video games in general. [104] Jay Miner directed the creation of the successors to the 2600's TIA chip— CTIA and ANTIC —which are central to the Atari 8-bit computers released in 1979 and later the Atari 5200 ...
Atari, Inc. was an American video game developer and video game console and home computer development company which operated between 1972 and 1984. During its years of operation, it developed and produced over 350 arcade, console, and computer games for its own systems, and almost 100 ports of games for home computers such as the Commodore 64.
As the Atari 2600 console grew in popularity, in 1980 [10] other game developers, such as Activision and Imagic, entered the market and published more than 380 of their own cartridges for the Atari 2600. Many of the most popular Atari 2600 games, such as Pitfall! and Demon Attack, are third-party games. [11]
The Atari 2600 (previously known as the Atari VCS) was the most successful home system of its generation, and it was home to many popular games that sold millions of copies (a figure unheard of before). The best-selling video game on the console is Pac-Man, a port of the arcade game of the same name programmed by Tod Frye. [1]
Atari was an early pioneer in the video game industry.In fact, it virtually created the industry with its introduction of the arcade game Pong.The brand name "Atari" was used for many years and applied to several other entities that developed products ranging from arcade video games to home video game consoles to home computers to video games for personal computers.
Pac-Man (1980). The 1980s was the second decade in the industry's history.It was a decade of highs and lows for video games.The decade began amidst a boom in the arcade video game business with the golden age of arcade video games, the Atari 2600's dominance of the home console market during the second generation of video game consoles, and the rising influence of home computers.