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  2. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    Gamification, broadly defined, is the process of defining the elements which comprise games, make those games fun, and motivate players to continue playing, then using those same elements in a non-game context to influence behavior. [4] In other words, gamification is the introduction of game elements into a traditionally non-game situation.

  3. Wall Street Survivor - Wikipedia

    en.wikipedia.org/wiki/Wall_Street_Survivor

    The site uses videos, article, and other resources to teach people about personal finance, debt, and investing. [5] [6] Lessons are taught using gamification with users completing missions to get to the next step. [1] Users earn badges and rewards and can also play in fantasy leagues to challenge their friends. [1]

  4. P2PU - Wikipedia

    en.wikipedia.org/wiki/P2PU

    Peer 2 Peer University (P2PU) is a nonprofit online open learning community which allows users to organize and participate in courses and study groups to learn about specific topics. Peer 2 Peer University was started in 2009 with funding from the Hewlett Foundation and the Shuttleworth Foundation , with its first of courses in September of ...

  5. What Video Games Have to Teach Us About Learning and Literacy

    en.wikipedia.org/wiki/What_Video_Games_Have_to...

    Gee began playing video games when his (then) six-year-old son needed help playing the problem-solving game Pajama Sam.When he discovered how much enjoyment his son had and how much attention and time he spent solving the game's problems, Gee decided to start playing video games on his own and began to analyze what makes people spend time and money on video games.

  6. Khan Academy - Wikipedia

    en.wikipedia.org/wiki/Khan_Academy

    After a while, Khan's other cousins began to use his tutoring service. Due to the demand, Khan decided to make his videos watchable on the Internet, so he published his content on YouTube. [9] Later, he used a drawing application called SmoothDraw, and now uses a Wacom tablet to draw using ArtRage. The video tutorials were recorded on his ...

  7. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    Gamification has been applied to almost every aspect of life. Examples of gamification in business context include the U.S. Army, which uses military simulator America's Army as a recruitment tool, and M&M's "Eye Spy" pretzel game, launched in 2013 to amplify the company's pretzel marketing campaign by creating a fun way to "boost user ...

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