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Body Harvest is a 1998 action-adventure video game developed by DMA Design and published by Gremlin Interactive for the Nintendo 64.It was intended to be a launch title for the system, but was delayed due to its original publisher, Nintendo, having issues with the game's violent themes, [2] and eventual dropping of the title, leaving DMA to find a new publisher.
This List of fictional rodents in video games is subsidiary to the list of fictional animals and list of fictional rodents articles. This is a collection of various notable rodent characters that appear in various video games including beavers , chipmunks , gophers , guinea pigs , marmots , prairie dogs and porcupines .
Pages in category "Body horror video games" The following 11 pages are in this category, out of 11 total. This list may not reflect recent changes. A.
Electro Man, originally distributed in Poland under the title Electro Body, is an MS-DOS platform game developed by the Polish company X LanD Computer Games. It was originally released in Poland by xLand in 1992, [1] and later published by Epic MegaGames in the United States in 1993; apart from the changed title, the Electro Man release contains some changes, such as upgraded graphics.
This is a list of video games that use the technique of cel shading, organized alphabetically by name. See lists of video games for related lists. Game ...
P-O-X is a handheld electronic game released by Hasbro in 2001. The game focuses on creating and customizing creatures called "POX Infectors" and using them to battle against other POX Infectors. The game includes both single-player and multi-player modes [1] and a 30-foot (9 m) wireless connection range. [2]
With the release of Ultimate Body Blows in 1994, an updated version of the first Body Blows was released for the Amiga with AGA chipset, such as the A1200 and A4000.This version is installable to a hard drive and includes all the updated features from Ultimate Body Blows, such as entirely redrawn backgrounds, slight changes in the movesets and the ability to stun the opponent.
The game is regarded as a breakthrough in artificial life research, which aims to model the behavior of creatures interacting with their environment. [ 4 ] According to Millennium, every copy of Creatures contains a unique starting set of eggs, whose genomes are not replicated on any other copy of the game. [ 5 ]