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  2. List of commercial video games released as freeware

    en.wikipedia.org/wiki/List_of_commercial_video...

    The source code has also been released; the game is still being sold on CD, but the open source version contains the full game content. Boppin' 1994 2005 [29] Puzzle Amiga, DOS Apogee Software: Castle Infinity: 1996 2000 MMOG: Windows: Starwave: Castle of the Winds: 1989 1998 [30] Role-playing video game: Windows 3.x: Epic MegaGames: Caves of ...

  3. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  4. Countdown (video game) - Wikipedia

    en.wikipedia.org/wiki/Countdown_(video_game)

    Countdown is a point-and-click adventure game released by Access Software for MS-DOS in 1990. The game was re-released on GOG.com on 26 July 2021. [1]The player plays as Mason Powers, a CIA agent who wakes up in a Turkish mental hospital, suffering from partial amnesia and accused of murdering his supervisor.

  5. List of games included with Windows - Wikipedia

    en.wikipedia.org/wiki/List_of_games_included...

    Several third party games, such as Candy Crush Saga and Disney Magic Kingdoms, have been included as advertisements on the Start menu in Windows 10, and may also be automatically installed by the operating system. [15] [16] Windows 11 includes the Xbox app, which allows users to access the PC Game Pass video game subscription service.

  6. Speed Demos Archive - Wikipedia

    en.wikipedia.org/wiki/Speed_Demos_Archive

    [13] [14] Starting in 2011, SDA began two annual marathons: Awesome Games Done Quick during the winter, and Summer Games Done Quick during the summer. Each subsequent marathon has become substantially more successful than its last iteration, with AGDQ 2011 and AGDQ 2012 raising $53,000 and $149,000 respectively for the Prevent Cancer Foundation .

  7. Quicksilver Software - Wikipedia

    en.wikipedia.org/wiki/Quicksilver_Software

    Quicksilver Software, Inc. was founded on May 1, 1984, by three former Mattel Electronics programmers: Bill Fisher, Stephen Roney, and Mike Breen. [1] The company specializes in the creation of strategy, simulation, and educational products, and on focused high-technology R&D projects.