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The terms future, promise, delay, and deferred are often used interchangeably, although some differences in usage between future and promise are treated below. Specifically, when usage is distinguished, a future is a read-only placeholder view of a variable, while a promise is a writable, single assignment container which sets the value of the ...
Unobtrusive JavaScript is a general approach to the use of client-side JavaScript in web pages so that if JavaScript features are partially or fully absent in a user's web browser, then the user notices as little as possible any lack of the web page's JavaScript functionality. [1]
The promise is the set of directed acyclic graphs. In this example, the promise is easy to check. In particular, it is very easy to check if a given graph is cyclic. However, the promised property could be difficult to evaluate. For instance, consider the problem "Given a Hamiltonian graph, determine if the graph has a cycle of size 4."
This version introduces the Object.groupBy and Map.groupBy static methods, Promise.withResolvers, various set operations on Set.prototype, and the /v unicode flag for regular expressions. The Object.groupBy and Map.groupBy methods groups an iterable using the return value of a provided callback function.
JavaScript asynchronous, event-based I/O. Influenced by systems like Ruby's Event Machine, Perl's POE or Python's Twisted. Plenty of modules available. Opera: Futhark: Opera Unite JavaScript is the server-side language used to develop services for the Opera Unite feature of the Opera browser. This is a server built into the browser.
To prevent an event from bubbling, developers must call the stopPropagation() method of the event object. To prevent the default action of the event to be called, developers must call the preventDefault() method of the event object. The main difference from the traditional model is that multiple event handlers can be registered for the same event.
One example of a monad is the Maybe type. Undefined null results are one particular pain point that many procedural languages don't provide specific tools for dealing with, requiring use of the null object pattern or checks to test for invalid values at each operation to handle undefined values.
In object-oriented computer programming, a null object is an object with no referenced value or with defined neutral (null) behavior.The null object design pattern, which describes the uses of such objects and their behavior (or lack thereof), was first published as "Void Value" [1] and later in the Pattern Languages of Program Design book series as "Null Object".