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  2. Marriage and wedding customs in the Philippines - Wikipedia

    en.wikipedia.org/wiki/Marriage_and_wedding...

    A Filipino wedding held in December at the Manila Cathedral in the Philippines.. Traditional marriage customs in the Philippines and Filipino wedding practices pertain to the characteristics of marriage and wedding traditions established and adhered by them Filipino men and women in the Philippines after a period of adoption courtship and engagement.

  3. Flipped classroom - Wikipedia

    en.wikipedia.org/wiki/Flipped_classroom

    Flipped classroom teaching at Clintondale High School in Michigan, United States. A flipped classroom is an instructional strategy and a type of blended learning.It aims to increase student engagement and learning by having pupils complete readings at home, and work on live problem-solving during class time. [1]

  4. Digital pedagogy - Wikipedia

    en.wikipedia.org/wiki/Digital_pedagogy

    Image by Giselle Bordoy. A logic model for virtual course implementation. Digital pedagogy is the study and use of contemporary digital technologies in teaching and learning. [ 1 ] Digital pedagogy may be applied to online, hybrid, and face-to-face learning environments. Digital pedagogy also has roots in the theory of constructivism.

  5. Blended learning - Wikipedia

    en.wikipedia.org/wiki/Blended_learning

    Blended learning or hybrid learning, also known as technology-mediated instruction, web-enhanced instruction, or mixed-mode instruction, is an approach to education that combines online educational materials and opportunities for interaction online with physical place-based classroom methods. Blended learning requires the physical presence of ...

  6. Community of practice - Wikipedia

    en.wikipedia.org/wiki/Community_of_practice

    e. A community of practice (CoP) is a group of people who "share a concern or a passion for something they do and learn how to do it better as they interact regularly". [1] The concept was first proposed by cognitive anthropologist Jean Lave and educational theorist Etienne Wenger in their 1991 book Situated Learning (Lave & Wenger 1991).

  7. Collaborative learning - Wikipedia

    en.wikipedia.org/wiki/Collaborative_learning

    Collaborative learning. Collaborative learning is a situation in which two or more people learn or attempt to learn something together. [1] Unlike individual learning, people engaged in collaborative learning capitalize on one another's resources and skills (asking one another for information, evaluating one another's ideas, monitoring one ...

  8. Self-regulated learning - Wikipedia

    en.wikipedia.org/wiki/Self-regulated_learning

    Self-regulation is an important construct in student success within an environment that allows learner choice, such as online courses. Within the remained time of explanation, there will be different types of self-regulations such as the focus is the differences between first- and second-generation college students' ability to self-regulate their online learning.

  9. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1][2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3] Gamification, broadly defined, is the process of ...