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  2. Screen-door effect - Wikipedia

    en.wikipedia.org/wiki/Screen-door_effect

    Screen-door effect. The screen-door effect (SDE) is a visual artifact of displays, where the fine lines separating pixels (or subpixels) become visible in the displayed image. This can be seen in digital projector images and regular displays under magnification or at close range, but the increases in display resolutions have made this much less ...

  3. Comparison of CRT, LCD, plasma, and OLED displays - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_CRT,_LCD...

    Screen-door effects are more noticeable than LCD when up close, or on larger sizes. [58] New models are no longer produced. Colored sub-pixels may age at different rates, leading to a color shift, although some models will scan pixels to even out wear and prevent this shift. [59] Sensitive to UV light from direct sunlight.

  4. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    The idea behind ray casting, the predecessor to recursive ray tracing, is to trace rays from the eye, one per pixel, and find the closest object blocking the path of that ray. Think of an image as a screen-door, with each square in the screen being a pixel. This is then the object the eye sees through that pixel.

  5. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    This bit of marketing obfuscation is calculated as horizontal resolution × vertical resolution × 3. For example: 640 × 480 VGA is 921,600 subpixels, or 307,200 pixels, 800 × 600 SVGA is 1,440,000 subpixels, or 480,000 pixels, and 1024 × 768 XGA is 2,359,296 subpixels, but only 786,432 full-color pixels. ^ Apple Computer 1 megapixel standard.

  6. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    The 6-pixel reduction also means each line's width is divisible by 8 pixels, simplifying numerous routines used in both computer and broadcast/theatrical video processing, which operate on 8-pixel blocks. Historically, many video cards also mandated screen widths divisible by 8 for their lower-color, planar modes to accelerate memory accesses ...

  7. Display resolution - Wikipedia

    en.wikipedia.org/wiki/Display_resolution

    1080p progressive scan HDTV, which uses a 16:9 ratio. Some commentators also use display resolution to indicate a range of input formats that the display's input electronics will accept and often include formats greater than the screen's native grid size even though they have to be down-scaled to match the screen's parameters (e.g. accepting a 1920 × 1080 input on a display with a native 1366 ...

  8. List of computer display standards - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_display...

    The interlaced (i or I) mode produced visible flickering of finer details, eventually fixable by use of scan doubler devices and VGA monitors. 720×480i/576i maximum. Typically 640×400i/512i or 640×200/256 NI, and 320×200/256 NI for games. 720.

  9. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map[ 5 ][ 6 ] is an image applied (mapped) to the surface of a shape or polygon. [ 7 ] This may be a bitmap image or a procedural texture. They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.