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  2. Prodigy Education - Wikipedia

    en.wikipedia.org/wiki/Prodigy_Education

    https://prodigygame.com. Prodigy Education, Inc., formerly Prodigy Game, is a educational technology company focused on game-based learning. Its co-CEOs and founders are Alex Peters and Rohan Mahimker. [1] It is the developer of the 2011 and 2022 Prodigy Math, a roleplaying game where players solve math problems to participate in battles and ...

  3. Mathematics education - Wikipedia

    en.wikipedia.org/wiki/Mathematics_education

    This game was played at a "Discovery Day" organized by Big Brother Mouse in Laos. Computer-based math: an approach based on the use of mathematical software as the primary tool of computation. Computer-based mathematics education: involves the use of computers to teach mathematics. Mobile applications have also been developed to help students ...

  4. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational game. Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce ...

  5. Manipulative (mathematics education) - Wikipedia

    en.wikipedia.org/wiki/Manipulative_(mathematics...

    In mathematics education, a manipulative is an object which is designed so that a learner can perceive some mathematical concept by manipulating it, hence its name. The use of manipulatives provides a way for children to learn concepts through developmentally appropriate hands-on experience. The use of manipulatives in mathematics classrooms ...

  6. KenKen - Wikipedia

    en.wikipedia.org/wiki/KenKen

    A simple KenKen puzzle, with answers filled in as large numbers. KenKen and KenDoku are trademarked names for a style of arithmetic and logic puzzle invented in 2004 by Japanese math teacher Tetsuya Miyamoto, [1] who intended the puzzles to be an instruction-free method of training the brain. [2] The name derives from the Japanese word for ...

  7. Khan Academy - Wikipedia

    en.wikipedia.org/wiki/Khan_Academy

    1,000,000 subscribers. Last updated: May 6, 2024. Khan Academy is an American non-profit [ 3 ] educational organization created in 2006 by Sal Khan. [ 1 ] Its goal is to create a set of online tools that help educate students. [ 4 ] The organization produces short video lessons. [ 5 ]

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