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  2. What Magic Items can a Werewolf use - EN World

    www.enworld.org/threads/what-magic-items-can-a-werewolf-use.53523

    I wouldn't let you keep armour on you in hybrid form. Some other things that I might not let you keep in hybrid form are: Goggles/lenses. Boots. Robes. Vests. Helmets. , depending what kind those would be. A circlet around your head might be ok, but a full pot helmet would probably not, as your snout grows bigger.

  3. D&D 5E Werewolf Wizard - EN World

    www.enworld.org/threads/werewolf-wizard.671666

    Supporter. Apr 23, 2020. #3. Hmm. Yeah, there's the feel of power gaming around the edges there. The bigger the benefits he wants, the stronger the downside has to be. The ability to shapeshift is a core Druid ability and not only is it paired with a lesser spell list I'd guess the werewolf form is supposed to be pretty butt kicking.

  4. D&D 5E Balancing A Playable Lycanthrope Character - EN World

    www.enworld.org/threads/balancing-a-playable-lycanthrope-character.697757

    A bit of background info: the character is a human fighter, 6th level, with the Gunslinger subclass (high-dex, low-strength build). Other members of the party are a Firbolg Druid, an Elf Artificer, a Human Rogue, and a Goliath Monk, all 6th level. Now, let us review the Rules As Written for a playable Werewolf.

  5. Werewolf monk... how attacks work. - EN World

    www.enworld.org/threads/werewolf-monk-how-attacks-work.81240

    Now what i want to know is what you all think on how his unarmed attacks would work. At the moment he is a 5th level monk, plus werewolf = ecl 9. His unarmed attacks do 1d8 damage and so far we have been adding the 1d4 into the calculation of damage (so an unarmed attack does 1d8 + 1d4 + str). Though i think that is wrong.

  6. D&D 5E Werewolf Damage Immunity Question - EN World

    www.enworld.org/threads/werewolf-damage-immunity-question.408973

    Jan 20, 2015. #1. Can werewolves damage each other with their natural attacks? Lycanthropes are supposed to have. Damage Immunities: bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't silvered. , but does that mean that when werewolves fight each other, they've either gotta bust out the magic weapons or just rely on ...

  7. Van Richten's Guide to Ravenloft: An In-Depth Review

    www.enworld.org/threads/van-richtens-guide-to-ravenloft-an-in-depth-review.680075

    Van Richten's Guide to Ravenloft tops them all. Players will get a lot out of it, too, but VRGtR is a feast of useful, imagination-sparking material—and that's not entirely limited to those who like horror. The Demiplane of Dread known as Ravenloft is the star, of course, but VRGtR is more than just a setting book.

  8. D&D 5E winter wolf pelt - how much should it cost and what ... -...

    www.enworld.org/threads/winter-wolf-pelt-how-much-should-it-cost-and-what-does...

    Running a 3rd level adventure. I would like the winter wolf pelt to provide something special against cold, but not sure what would be OP and how much it would cost. Previous D&D versions had such an item providing a resistance of 5 against cold damage, but also made the wearer more vulnerable...

  9. D&D 5E Wereraven Regeneration - EN World

    www.enworld.org/threads/wereraven-regeneration.679977

    Monstrous Menagerie II: Hordes & Heroes has a launch date! Mark your calendars for November 12th, 2024. 300+ more monsters for your D&D 2024, or Level Up: Advanced 5th Edition games, plus new horde rules and rules for heroic monsters who level up alongside you--whether they be allies, companions, or foes!

  10. Lycanthrope Gods | EN World D&D & Tabletop RPG News & Reviews

    www.enworld.org/threads/lycanthrope-gods.78765

    He's the god of wererats, thievery, disguise, and concealment. His symbol is a rat's head with bared, yellow teeth. He dwells in Gehenna. Balador is the god of werebears, protection, and fraternity. He is a chaotic good lesser power of the Beastlands. Ferrix is the goddess of play, curiosity, hunting, and weretigers.

  11. D&D 5E Van Richten's Guide to Ravenloft - EN World

    www.enworld.org/threads/van-richtens-guide-to-ravenloft-a-grognard-finally...

    The 5e base mummy has 9 HD, the 2e Mummy has 6HD, so an edition inflation of +50% (plus con bonus for actual hp.) This +50% ratio matches the HD increase from 2e to 5e in base Greater Mummies and Mummy Lords. Ankhtepot is 13 HD and has 13th level clerical abilities.