When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender is a free and open-source 3D computer graphics software tool set that runs on Windows, MacOS, BSD, Haiku, and Linux. It is used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, virtual reality, and, formerly, video games.

  3. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    Texture mapping. Mapping a two-dimensional texture onto a 3D model. 1: 3D model without textures 2: Same model with textures. Texture mapping[ 1 ][ 2 ][ 3 ] is a method for mapping a texture on a computer-generated graphic. "Texture" in this context can be high frequency detail, surface texture, or color.

  4. Smooth maximum - Wikipedia

    en.wikipedia.org/wiki/Smooth_maximum

    Smooth maximum. In mathematics, a smooth maximum of an indexed family x1, ..., xn of numbers is a smooth approximation to the maximum function meaning a parametric family of functions such that for every α, the function ⁠ ⁠ is smooth, and the family converges to the maximum function ⁠ ⁠ as ⁠ ⁠. The concept of smooth minimum is ...

  5. Texture filtering - Wikipedia

    en.wikipedia.org/wiki/Texture_filtering

    Texture filtering. In computer graphics, texture filtering or texture smoothing is the method used to determine the texture color for a texture mapped pixel, using the colors of nearby texels (ie. pixels of the texture). Filtering describes how a texture is applied at many different shapes, size, angles and scales.

  6. Perlin noise - Wikipedia

    en.wikipedia.org/wiki/Perlin_noise

    Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain, applying pseudo-random changes to a variable, and assisting in the creation of image textures. It is most commonly implemented in two, three, or four dimensions, but can be defined for any ...

  7. Laplacian smoothing - Wikipedia

    en.wikipedia.org/wiki/Laplacian_smoothing

    Laplacian smoothing. Laplacian smoothing is an algorithm to smooth a polygonal mesh. [1][2] For each vertex in a mesh, a new position is chosen based on local information (such as the position of neighbours) and the vertex is moved there. In the case that a mesh is topologically a rectangular grid (that is, each internal vertex is connected to ...

  8. Surface roughness - Wikipedia

    en.wikipedia.org/wiki/Surface_roughness

    Surface roughness, often shortened to roughness, is a component of surface finish (surface texture). It is quantified by the deviations in the direction of the normal vector of a real surface from its ideal form. If these deviations are large, the surface is rough; if they are small, the surface is smooth. In surface metrology, roughness is ...

  9. Surface finish - Wikipedia

    en.wikipedia.org/wiki/Surface_finish

    Surface finish. Surface finish, also known as surface texture or surface topography, is the nature of a surface as defined by the three characteristics of lay, surface roughness, and waviness. [1] It comprises the small, local deviations of a surface from the perfectly flat ideal (a true plane). Surface texture is one of the important factors ...

  1. Related searches smoothness texture node blender download windows 10 crack version

    smoothness texture node blender download windows 10 crack version free download