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Modern C++ Design: Generic Programming and Design Patterns Applied is a book written by Andrei Alexandrescu, published in 2001 by Addison-Wesley. It has been regarded as "one of the most important C++ books" by Scott Meyers. [1] The book makes use of and explores a C++ programming technique called template metaprogramming. While Alexandrescu ...
C++ programmers expect the latter on every major implementation of C++; it includes aggregate types (vectors, lists, maps, sets, queues, stacks, arrays, tuples), algorithms (find, for_each, binary_search, random_shuffle, etc.), input/output facilities (iostream, for reading from and writing to the console and files), filesystem library ...
Polymorphism. In programming language theory and type theory, polymorphism is the use of one symbol to represent multiple different types. [1] In object-oriented programming, polymorphism is the provision of one interface to entities of different data types. [2] The concept is borrowed from a principle in biology where an organism or species ...
The "generic programming" paradigm is an approach to software decomposition whereby fundamental requirements on types are abstracted from across concrete examples of algorithms and data structures and formalized as concepts, analogously to the abstraction of algebraic theories in abstract algebra. [6] Early examples of this programming approach ...
A standard library is something every implementer must supply so that every programmer can rely on it. [1] This suggests a relatively small standard library, containing only the constructs that "every programmer" might reasonably require when building a large collection of software. This is the philosophy that is used in the C and C++ standard ...
The libraries are aimed at a wide range of C++ users and application domains. They range from general-purpose libraries like the smart pointer library, to operating system abstractions like Boost FileSystem, to libraries primarily aimed at other library developers and advanced C++ users, like the template metaprogramming (MPL) and domain-specific language (DSL) creation (Proto).
Function prototype. In computer programming, a function prototype is a declaration of a function that specifies the function's name and type signature (arity, data types of parameters, and return type), but omits the function body. While a function definition specifies how the function does what it does (the "implementation"), a function ...
The C library functions, including the ISO C standard ones, are widely used by programs, and are regarded as if they were not only an implementation of something in the C language, but also de facto part of the operating system interface. Unix-like operating systems generally cannot function if the C library is erased.