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The Ministry of Education, Culture, Research, and Technology (Indonesian: Kementerian Pendidikan, Kebudayaan, Riset, dan Teknologi, abbreviated Kemendikbudristek) was a government ministry of the Indonesian government responsible for education, cultural, research, and technology affairs. Its formation resulted from the merger of the Ministry of ...
1. From contraction of Indonesian pornografi (pornographic), from Dutch pornografie or English pornography, from French pornographie. 2. Pornografi is a formal word in Indonesia, while porno is informal. Synagogue is Judaism prayer house. The Greek word is στάδιο (stadio). 1. The Greek word is θέατρο (théatro). 2.
Indonesian vocabulary has been influenced by various regional languages such as Javanese, Sundanese, Minangkabau, Balinese, Banjarese, and Buginese, as well as by foreign languages such as Arabic, Dutch, Portuguese, and English. Many borrowed words have been adapted to fit the phonetic and grammatical rules of Indonesian, enriching the language ...
Prokem is a slang form of the word préman 'gangster' and was derived from the Dutch word vrijman, which literally means 'freeman'. [ 2 ] [ 3 ] Indonesian slang is predominantly used in everyday conversation, social milieus, among popular media and, to a certain extent, in teen publications or pop culture magazines. [ 2 ]
Social technology is a way of using human, intellectual and digital resources in order to influence social processes. [2] For example, one might use social technology to ease social procedures via social software and social hardware, which might include the use of computers and information technology for governmental procedures or business ...
Social innovations are new social practices that aim to meet social needs in a better way than the existing solutions, [1][2][3] resulting from - for example - working conditions, education, community development or health. These ideas are created with the goal of extending and strengthening civil society. Social innovation includes the social ...
e. Internet of things (IoT) describes devices with sensors, processing ability, software and other technologies that connect and exchange data with other devices and systems over the Internet or other communication networks. [1][2][3][4][5] The Internet of things encompasses electronics, communication, and computer science engineering.
The PLATO system was launched in 1960 at the University of Illinois and subsequently commercially marketed by Control Data Corporation.It offered early forms of social media features with innovations such as Notes, PLATO's message-forum application; TERM-talk, its instant-messaging feature; Talkomatic, perhaps the first online chat room; News Report, a crowdsourced online newspaper, and blog ...