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  2. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    C# game development framework, successor to Microsoft XNA. Northlight: C++, D: D: Yes 3D Windows, Xbox One, PlayStation 4, PlayStation 5, Xbox Series X and Series S: Control, CrossfireX (Story Mode), Quantum Break, Alan Wake 2: Proprietary: Quantum Break was the first commercial AAA game to ship with bits implemented in D programming language ...

  3. 64-bit computing - Wikipedia

    en.wikipedia.org/wiki/64-bit_computing

    In 2003, 64-bit CPUs were introduced to the mainstream PC market in the form of x86-64 processors and the PowerPC G5. A 64-bit register can hold any of 2 64 (over 18 quintillion or 1.8×10 19) different values. The range of integer values that can be stored in 64 bits depends on the integer representation used.

  4. Loopz - Wikipedia

    en.wikipedia.org/wiki/Loopz

    Loopz is a puzzle video game designed and programmed by Ian Upton for the Atari ST in 1989. He previously worked as head game designer for Audiogenic, who acquired exclusive rights to the game, then in 1990 arranged for Mindscape to publish it for computers in North America and consoles worldwide.

  5. M.U.L.E. - Wikipedia

    en.wikipedia.org/wiki/M.U.L.E.

    The game is free for download for major platforms. [44] Comma 8 Studios later acquired the mobile M.U.L.E. license and released M.U.L.E. Returns for iOS in November 2013. [45] The source code to M.U.L.E., believed lost, was revealed in 2020 to be in the possession of Julian Eggebrecht. In the 1980s he had pitched an enhanced 16-bit version of ...

  6. Fifth generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Fifth_generation_of_video...

    The 32-bit/64-bit era is most noted for the rise of fully 3D polygon games. While there were games prior that had used three-dimensional polygon environments, such as Virtua Racing and Virtua Fighter in the arcades and Star Fox on the Super NES, it was in this era that many game designers began to move traditionally 2D and pseudo-3D genres into 3D on video game consoles.

  7. Sixth generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Sixth_generation_of_video...

    The Dreamcast features a SuperH-4 32-bit reduced instruction set computing (RISC) instruction set architecture (ISA) using 16-bit fixed-length instructions, alongside a 64-bit double-precision superscalar unit, a 64-bit data bus allowing a variable width of either 8, 16, 32 or 64-bits, and a 128-bit floating-point bus. [46]

  8. Twin Kingdom Valley - Wikipedia

    en.wikipedia.org/wiki/Twin_Kingdom_Valley

    The game was inspired by the original Adventure by Will Crowther. [3] The original game engine was written in 6502 assembly language. The game was then ported to Z80 for the Spectrum. The newer versions (for Commodore 64 and Spectrum) have an extended game. The game set out to add a level of realism through the addition of images, and complex ...

  9. Ultros - Wikipedia

    en.wikipedia.org/wiki/Ultros

    The time loop allows players to return to the start of the game. Although some aspects are kept, players' skills are reset after each loop; however, their skills are now easier to increase. The world changes, too, based on players' choices in previous time loops, which can open previously inaccessible areas.

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