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Soft statistics are those statistics which are generally cognitive in nature, and are often used to represent nonphysical characteristics of a character. Alternatively, instead of being mental statistics, they may also represent certain nonphysical effects on a character, as with attributes such as Luck , seen below.
Hood-shaped monster that functions as a trap which "envelops a victim's head and slowly strangles them". Included in Geek.com's list of "The most underrated monsters of Advanced Dungeons & Dragons": After pouring alcohol on the creature as a creative way to defeat it, it may make "the coolest party mascot/drinking buddy in all the realms". [12]
A statistic (or stat) in role-playing games is a piece of data that represents a particular aspect of a fictional character. That piece of data is usually a ( unitless ) integer or, in some cases, a set of dice .
This is a list of Advanced Dungeons & Dragons 2nd-edition monsters, an important element of that role-playing game. [1] [2] [3] This list only includes monsters from official Advanced Dungeons & Dragons 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third-party products such as video games or unlicensed Advanced Dungeons & Dragons 2nd Edition ...
Different models can be generated by changing both deterministic parameters and a random seed. In computing , procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated content and algorithms coupled with computer-generated randomness and processing power.
[6]: 19 The first published use of the name "Mystara" came in 1991 from Bruce Heard in the Letters section of his Voyage of the Princess Ark series in Dragon magazine. [7] While the name was used in official publications after this, it was not until the conversion to AD&D 2nd Edition in 1994 that products were produced under the Mystara title ...
The 2nd edition of GURPS Bestiary was updated by Chris McCubbin and Bob Schroeck, [citation needed] and had rules for were-creatures that wound up in GURPS Shapeshifters (2003). [citation needed] McCubbin and Schroeck wrote an article in a 1993 issue of Pyramid (a magazine published by Steve Jackson Games), offering extra material for the book. [4]
Artist Chris Hagerty called the beholder a "creature that looks at you and is destroying you by the power of its magical eyes". [36] Wizard magazine's top 100 greatest villains ever list selected the beholder as the 99th-greatest villain. [37] Rob Bricken from io9 named the beholder as the most memorable D&D monster. [38]